Measuring Board Game Distance bibtex
M. Stephenson, D. J.N.J. Soemers, É. Piette, and C. Browne (2023)
In Computers and Games 2022 (CG 2022). Accepted.
Optimised Playout Implementations for the Ludii General Game Systembibtex
D.J.N.J. Soemers, É. Piette, M. Stephenson, and C. Browne (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 223-234. Lecture Notes in Computer Science, vol 13262. Springer, Cham.
Automatic Generation of Board Game Manualsbibtex
M. Stephenson, É. Piette, D.J.N.J. Soemers, and C. Browne (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 211-222. Lecture Notes in Computer Science, vol 13262. Springer, Cham.
General Board Geometrybibtex
C. Browne, É. Piette, M. Stephenson, and D.J.N.J. Soemers (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 235-246. Lecture Notes in Computer Science, vol 13262. Springer, Cham.
General Board Game Conceptsbibtex
É. Piette, M. Stephenson, D.J.N.J. Soemers, and C. Browne (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021, pp. 932-939.
Ludii – The Ludemic General Game Systembibtex
É. Piette, D. J. N. J. Soemers, M. Stephenson, C. F. Sironi, M. H. M. Winands, & C. Browne (2020)
In Giacomo, G. D., Catala, A., Dilkina, B., Milano, M., Barro, S., Bugarín, A., and Lang, J., editors, Proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), vol. 325 of Frontiers in Artificial Intelligence and Applications, pp. 411-418. IOS Press.
Ludii as a Competition Platform bibtex
M. Stephenson, É. Piette, D.J.N.J. Soemers and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 634–641.
LUDII - Le Système Ludémique de General Game Playing bibtex
É. Piette, D. J. N. J. Soemers, M. Stephenson, C. F. Sironi, M. H. M. Winands, & C. Browne (2019)
In Conférence Nationale en Intelligence Artificielle (CNIA 2019), Toulouse, France, July 2019. (In French)
Foundations of Digital Archaeoludology bibtex
C. Browne, D.J.N.J. Soemers, É. Piette, M. Stephenson, M. Conrad, W. Crist, T. Depaulis, E. Duggan, F. Horn, S. Kelk, S.M. Lucas, J.P. Neto, D. Parlett, A. Saffidine, U. Schädler, J.N. Silva, A. de Voogt and M.H.M. Winands (2019)
Report on Dagstuhl Research Meeting, 31 May 2019.
Strategic Features for General Games bibtex
C. Browne, D.J.N.J. Soemers, and É. Piette (2019)
In Workshop on Knowledge Extraction from Games (KEG 2019), AAAI 2019, Honolulu, 27 January 2019, pp. 70–75.
Split Moves for Monte-Carlo Tree Search bibtex
J. Kowalski, M. Mika, W. Pawlik, J. Sutowicz, M. Szykuła, M. H. M. Winands (2022)
In Proceedings of the AAAI Conference on Artificial Intelligence (AAAI 2022).
A Language For Board Games bibtex
J. Krogh, M. Mattsson, E. Pettersson, S. Sundqvist, C. Wiede, M. Asberg (2021)
In Goteborgs Universitet, Sweden, 2021.
On Using Monte-Carlo Tree Search to Solve Puzzlesbibtex
M. Kiarostami, M. Daneshvaramoli, S. Khalaj Monfared, A. Visuri, H. Karisani, S. Hosio, H. Khashehchi, E. Futuhi, D. Rahmati, & S. Gorgin (2021)
In 7th International Conference on Computer Technology Applications (ICCTA 2021). Association for Computing Machinery, New York, NY, USA, 18–26.
STRATEGA - A General Strategy Games Framework bibtex
A. Dockhorn, J. Hurtado-Grueso, D. Jeurissen, D. Perez-Liebana (2020)
In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (AIIDE 2020), Worcester, MA, USA.
TAG: A Tabletop Games Framework bibtex
R. D. Gaina, M. Balla, A. Dockhorn, R. Montoliu, D. Perez-Liebana (2020)
In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (AIIDE 2020), Worcester, MA, USA.
Efficient Reasoning in Regular Boardgamesbibtex
J. Kowalski, R. Miernik, M. Mika, W. Pawlik, J. Sutowicz, M. Szykuła, A. Tkaczyk (2020)
In IEEE Conference on Games (CoG 2020), Osaka, Japan, August 2020.