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Evidence for Merimuëng-rimuëng

1 pieces of evidence found.

Id DLP.Evidence.1489
Type Ethnography
Game Merimuëng-rimuëng
Location Aceh
Date 1906-01-01 - 1906-12-31
Rules 5x5 intersecting lines, with diagonals drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The bast of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. one player plays as two tigers, which start on the central point. The other player has 23 sheep, eight of which start on the board, on the points immediately adjacent to the tigers. Pieces move one space along the lines to an empty adjacent spot. The tigers may capture an unbroken line of sheep in one direction, provided there is an unoccupied space at the opposite end of the line. The player with the sheep replaces any captured sheep from those remaining in their hand. The tigers win when they capture all of the sheep; the sheep win when they block the tigers from being able to move.
Content "Certain other games...are known in Aceh until the generic name of merimuëng-rimuëng ("tiger game")...The ruiles of the Acehnese tiger-game are as follows. The two tigers are placed at A, and the eight sheep at B, C, etc. to I, while the player keeps fifteen more sheep one of which he puts on the board whenever one of those in play is killed. Each moves in turn along the lines of the figure. The tiger may take a sheep each time in any direction or even 3, 5, or 7 from one side of the figure to the other, as for example from K to L or from M to N." Snouck-Hurgronje 1906: 203-204.
Confidence 100
Source Snouck Hurgronje, C. 1906. The Acehnese. trans. by A. W. S. O’Sullivan. Leiden: Brill.

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