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Evidence for Trictrac

2 pieces of evidence found.

Id DLP.Evidence.1439
Type Contemporary rule description
Location England
Date 1674-01-01 - 1674-12-31
Rules Backgammon board. Fifteen pieces per player. Pieces begin on the player's first point. Pieces may move to both sides of the board. A player gains a point when a move would in theory take land on a point with a single opponent's piece. Filling all of the points on the second quadrant of the board gives the player two points. If a player fails to score a point by "hitting" the opponent when they were able, the opponent may add that score to their total. Sometimes played with scoring options: A player places a piece on their eleventh point and on the opponent's eleventh point; when a player fills up their first quadrant, and by advancing a piece to the opponent's first quadrant before they have moved any pieces beyond it.
Content "Of TICK-TACK. ALL your men must stand on the Ace-point, and from thence play forward, but have a care of being too forward, or so at leastwise that Doublets reach you not. Secure your Sice and Cinque-point whatever you do, and break them not unless it be when you have the advantage of going in, which is the greatest advantage you can have next to a hit; for your Adversaries eleventh point standing open you have it may be the opportunity of going in with two of your men, and then you win a double Game. A hit is but one, and that is, when you throw such a cast that some one of your men will reach your Ad∣versaries unbound, but sometimes though it hits it will not pass by reason of a stop in the way, and then it is no∣thing. Sometimes it is good going over into your Adversaries Tables, but it is best for an After-game...Here note, if you fill up all the points of your second Table with your own men you win two, and that you may prevent your Adversary from do∣ing so (if you are in danger thereof) if you can, make a vacant point in his Tables, and it is impossible for him to do it.This is the plain Game of Tick-Tack, which is called so from Touch, and take, for if you touch a man you must play him though to your loss; and if you hit your Adversary and neglect the ad∣vantage, you are taken with a Why not, which is the loss of one: likewise if you are in, and your cast is such that you may also go into your Adversaries eleventh point by two other men, and you see it not, either by carelesness or eager prosecution of a hit which is ap∣parent before your eyes, you lose two irrecoverably. Besides, it is a very great oversight as your men may stand not to take a point when you may do it. Now some play this Game with Toots, Boveries, and Flyers; Toots is, when you fill up your Table at home and then there is required small throws; for if you get over with a Sice you have no benefit of Toots. Boveries is when you have a man in the eleventh point of your own Tables, and another in the same point of your Adversaries directly answering. Flyers is, when you bring a man round the Tables before your Adversary hath got over his first Table, to the effecting of which there is required very high throwing of your side, and very low throwing of his." Cotton 1674: 158-161.
Confidence 100
Ages Adult
Social status Elite
Genders Male
Source Cotton, C. 1674. The Compleat Gamester, or, Instructions How to play at Billiards, Trucks, Bowls, and Chess Together with all Manner of Usual and Most Gentile Games either on Cards or Die: to which is Added the Arts and Mysteries of Riding, Racing, Archery, and Cock-Fighting. London: R. Cutler.

Id DLP.Evidence.1440
Type Contemporary rule description
Location France
Date 1696-01-01 - 1696-12-31
Rules Backgammon board, Two dice, single pieces may be placed on corner points, pieces may be played on the full board.
Content "Ayant parlé du grand jeu, il faut dire ce que c'est du petit, que les étrangers trouvent suffisant de satisfaire à leur recreation, & pourtant n'a pas de comparaison en beauté avec le nôtre. Ses règles sont toutes diferentes; il faut toujours se tenir couvert, et jamais ne rien hazarder. L'on peut mettre une seule Dame dans son coin, ou celuy de son homme. L'on joue en une, 2, 3, 4, 5, ou 6 parties, ou coups, ce que l'on veut chaque fois que l'on trouve son homme découvert: c'est un coup après lequel on se leve & s'en va, si on n'accorde ensemble la continuation; ce qui n'a ny sel ny sauce, ny activité, ny adresse. On n'y a point de Jan qui ne peut. Et toutes les simples marques & profit du grand Tricque-Trac sont autant de parties au petit; ce qui est fort importun, et ne merite pas ce dernier chapitre: car qui sçait bien jouer le grand, méprise le petit, & ne s'avise jamais de le jouer, si ce n'est par complaisance, avec ceux qui ne sçavent pas toutes les intrigues & rencontres du grand, qui est remply de gentillesses, &c. " Divertissemens innocens 1696: 431-433.
Confidence 100
Ages Adult
Social status Elite
Genders Female, Male
Source Anonymous. 1696. Divertissemens innocens, contenant les règles du jeu des echets, du billard, de la plume, du palle-mail, et du trictrac. The Hague: Adrian Moetjens.

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