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Concepts for Game 58 Holes Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Carnarvon and Carter
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(8%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(87%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(142.16), DurationTurnsStdDev(9.75), DurationTurnsNotTimeouts(142.16), DecisionMoves(0.83), BoardCoverageDefault(0.92), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.06), DecisionFactorAverage(3.47) Implementation PlayoutsPerSecond(810.74), MovesPerSecond(162021.16) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Historical Information
Boolean
Numerical
Parallel Connections
Boolean
Numerical
Unmarked
Boolean
Numerical
Marked Holes
Boolean
Numerical
Crossover 1
Boolean
Numerical
Crossover 2
Boolean
Numerical
Crossover 3
Boolean
Numerical
Crossover 4
Boolean
Numerical
Labyrinth
Boolean
Numerical
Carter Unmarked
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(8%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(89%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(149.58), DurationTurnsStdDev(7.86), DurationTurnsNotTimeouts(149.58), DecisionMoves(0.83), BoardCoverageDefault(0.95), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.03), DecisionFactorAverage(3.44) Implementation PlayoutsPerSecond(1138.99), MovesPerSecond(178742.28) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Marked Holes
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(7%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(82%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(89%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(102.14), DurationTurnsStdDev(7.09), DurationTurnsNotTimeouts(102.14), DecisionMoves(0.85), BoardCoverageDefault(0.92), AdvantageP1(0.66), Balance(0.68), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.1), DecisionFactorAverage(3.47) Implementation PlayoutsPerSecond(1079.56), MovesPerSecond(169221.06) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Crossover 1
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(12%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(81%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(84%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(129.18), DurationTurnsStdDev(18.13), DurationTurnsNotTimeouts(129.18), DecisionMoves(0.82), BoardCoverageDefault(0.78), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.44), DecisionFactorAverage(2.76) Implementation PlayoutsPerSecond(929.31), MovesPerSecond(163728.91) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Crossover 2
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(10%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(70%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(79%), FromToDecisionFriendFrequency(5%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), RollFrequency(89%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.58), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(84.88), DurationTurnsStdDev(12.38), DurationTurnsNotTimeouts(84.88), DecisionMoves(0.79), BoardCoverageDefault(0.58), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.4), DecisionFactorAverage(2.77) Implementation PlayoutsPerSecond(1019.94), MovesPerSecond(157288.79) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Crossover 3
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(14%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(64%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(74%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(5%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(83%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(69.92), DurationTurnsStdDev(13.52), DurationTurnsNotTimeouts(69.92), DecisionMoves(0.78), BoardCoverageDefault(0.58), AdvantageP1(0.9), Balance(0.2), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.33), DecisionFactorAverage(2.71) Implementation PlayoutsPerSecond(1152.3), MovesPerSecond(164535.32) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Crossover 4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(16%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(62%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(6%), SetNextPlayerFrequency(20%), MoveAgainFrequency(20%), RollFrequency(77%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(71.19), DurationTurnsStdDev(15.63), DurationTurnsNotTimeouts(71.19), DecisionMoves(0.78), BoardCoverageDefault(0.61), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.16), DecisionFactorAverage(2.49) Implementation PlayoutsPerSecond(981.71), MovesPerSecond(148742.68) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Unmarked
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(85.67), DurationTurnsStdDev(22.13), DurationTurnsNotTimeouts(85.67), DecisionMoves(0.33), BoardCoverageDefault(0.94), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.81), DecisionFactorAverage(3.42) Implementation PlayoutsPerSecond(392.5), MovesPerSecond(177779.61) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Marked (Throw)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(47%), FromToDecisionWithinBoardFrequency(53%), FromToDecisionEmptyFrequency(51%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(73%), MoveAgainFrequency(73%), RollFrequency(44%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.14), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(71.33), DurationTurnsStdDev(17.27), DurationTurnsNotTimeouts(71.33), DecisionMoves(0.38), BoardCoverageDefault(0.96), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.94), DecisionFactorAverage(3.4) Implementation PlayoutsPerSecond(437.95), MovesPerSecond(177227.16) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Marked (Safe)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(100.71), DurationTurnsStdDev(32.13), DurationTurnsNotTimeouts(100.71), DecisionMoves(0.33), BoardCoverageDefault(0.95), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.84), DecisionFactorAverage(3.52) Implementation PlayoutsPerSecond(336.85), MovesPerSecond(173135.32) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Parallel Connections
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.97), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(78.2), DurationTurnsStdDev(27.17), DurationTurnsNotTimeouts(78.2), DecisionMoves(0.31), BoardCoverageDefault(0.87), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.73), DecisionFactorAverage(3.32) Implementation PlayoutsPerSecond(404.14), MovesPerSecond(175285.17) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Crosssover 1
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(41%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(69.25), DurationTurnsStdDev(28.6), DurationTurnsNotTimeouts(69.25), DecisionMoves(0.26), BoardCoverageDefault(0.82), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.55), DecisionFactorAverage(3.07) Implementation PlayoutsPerSecond(478.24), MovesPerSecond(176914.49) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Crossover 2
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(73.06), DurationTurnsStdDev(25.35), DurationTurnsNotTimeouts(73.06), DecisionMoves(0.27), BoardCoverageDefault(0.84), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.56), DecisionFactorAverage(3.05) Implementation PlayoutsPerSecond(481.94), MovesPerSecond(183489.53) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Crossover 3
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.2), DurationTurnsStdDev(22.62), DurationTurnsNotTimeouts(65.2), DecisionMoves(0.26), BoardCoverageDefault(0.76), AdvantageP1(0.42), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.54), DecisionFactorAverage(3.04) Implementation PlayoutsPerSecond(513.91), MovesPerSecond(172188.61) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Crossover 4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(41%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(58.59), DurationTurnsStdDev(20.04), DurationTurnsNotTimeouts(58.59), DecisionMoves(0.21), BoardCoverageDefault(0.71), AdvantageP1(0.35), Balance(0.7), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.4), DecisionFactorAverage(2.82) Implementation PlayoutsPerSecond(559.22), MovesPerSecond(166028.86) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Marked Holes D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(6%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(89%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.74), DurationTurnsStdDev(9.74), DurationTurnsNotTimeouts(60.74), DecisionMoves(0.81), BoardCoverageDefault(0.77), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(2.83), DecisionFactorAverage(3.26) Implementation PlayoutsPerSecond(1973.73), MovesPerSecond(196409.34) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carnarvon and Carter D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(5%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(89%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(82.9), DurationTurnsStdDev(7.47), DurationTurnsNotTimeouts(82.9), DecisionMoves(0.81), BoardCoverageDefault(0.78), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(2.77), DecisionFactorAverage(3.19) Implementation PlayoutsPerSecond(1764.56), MovesPerSecond(196097.48) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Unmarked D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(5%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(90%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.94), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(90.14), DurationTurnsStdDev(7.61), DurationTurnsNotTimeouts(90.14), DecisionMoves(0.81), BoardCoverageDefault(0.8), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(2.78), DecisionFactorAverage(3.2) Implementation PlayoutsPerSecond(2053.87), MovesPerSecond(204740.89) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 1 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(14%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(80%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), RollFrequency(82%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(4.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(83.44), DurationTurnsStdDev(14.9), DurationTurnsNotTimeouts(83.44), DecisionMoves(0.81), BoardCoverageDefault(0.71), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.32), DecisionFactorAverage(2.64) Implementation PlayoutsPerSecond(1566.92), MovesPerSecond(180708.46) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 2 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(16%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(60%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(75%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), RollFrequency(87%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(61.35), DurationTurnsStdDev(12.95), DurationTurnsNotTimeouts(61.35), DecisionMoves(0.73), BoardCoverageDefault(0.52), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.19), DecisionFactorAverage(2.62) Implementation PlayoutsPerSecond(1778.57), MovesPerSecond(183233.45) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 3 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(17%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(60%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(74%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), RollFrequency(81%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.57), DurationTurnsStdDev(12.05), DurationTurnsNotTimeouts(57.57), DecisionMoves(0.76), BoardCoverageDefault(0.54), AdvantageP1(0.71), Balance(0.58), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.22), DecisionFactorAverage(2.6) Implementation PlayoutsPerSecond(1851.45), MovesPerSecond(186321.16) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 4 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(18%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(58%), FromToDecisionBetweenContainersFrequency(20%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(18%), MoveAgainFrequency(18%), RollFrequency(78%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(4.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(58.58), DurationTurnsStdDev(14.71), DurationTurnsNotTimeouts(58.58), DecisionMoves(0.73), BoardCoverageDefault(0.56), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(2.1), DecisionFactorAverage(2.5) Implementation PlayoutsPerSecond(1691.42), MovesPerSecond(192113.89) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 5
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(11%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(74%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(81%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(4%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(84%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(124.4), DurationTurnsStdDev(17.99), DurationTurnsNotTimeouts(124.4), DecisionMoves(0.82), BoardCoverageDefault(0.77), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.48), DecisionFactorAverage(2.8) Implementation PlayoutsPerSecond(884.8), MovesPerSecond(156372.52) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Tab Crossover 5
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.48), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.84), DurationTurnsStdDev(28.45), DurationTurnsNotTimeouts(60.84), DecisionMoves(0.23), BoardCoverageDefault(0.75), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(1.41), DecisionFactorAverage(2.78) Implementation PlayoutsPerSecond(596.68), MovesPerSecond(191642.35) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Carter Crossover 5 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(13%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(81%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(82%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(4.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(75.6), DurationTurnsStdDev(14.35), DurationTurnsNotTimeouts(75.6), DecisionMoves(0.8), BoardCoverageDefault(0.69), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.32), DecisionFactorAverage(2.65) Implementation PlayoutsPerSecond(1668.08), MovesPerSecond(189518.98) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter and Carnarvon D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(2%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(84%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(92%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.31), DurationTurnsStdDev(8.28), DurationTurnsNotTimeouts(110.31), DecisionMoves(0.87), BoardCoverageDefault(0.88), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.14), DecisionFactorAverage(3.46) Implementation PlayoutsPerSecond(1311.91), MovesPerSecond(199800.55) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Unmarked D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(2%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(85%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(94%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.64), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(120.91), DurationTurnsStdDev(6.63), DurationTurnsNotTimeouts(120.91), DecisionMoves(0.87), BoardCoverageDefault(0.91), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(3.07), DecisionFactorAverage(3.39) Implementation PlayoutsPerSecond(1644.69), MovesPerSecond(208520.36) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 1 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(10%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(72%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(85%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(83%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(107), DurationTurnsStdDev(14.79), DurationTurnsNotTimeouts(107), DecisionMoves(0.86), BoardCoverageDefault(0.78), AdvantageP1(0.64), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.49), DecisionFactorAverage(2.74) Implementation PlayoutsPerSecond(1323.13), MovesPerSecond(189749.27) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 2 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(9%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(83%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), RollFrequency(88%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(79.05), DurationTurnsStdDev(12.61), DurationTurnsNotTimeouts(79.05), DecisionMoves(0.81), BoardCoverageDefault(0.64), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.41), DecisionFactorAverage(2.74) Implementation PlayoutsPerSecond(1373.77), MovesPerSecond(178904.79) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 3 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(13%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(64%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(83%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(64.06), DurationTurnsStdDev(12.69), DurationTurnsNotTimeouts(64.06), DecisionMoves(0.8), BoardCoverageDefault(0.6), AdvantageP1(0.92), Balance(0.16), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.38), DecisionFactorAverage(2.72) Implementation PlayoutsPerSecond(1339.14), MovesPerSecond(160902.83) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 4 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(15%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(62%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(75%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(4%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), RollFrequency(78%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(68.26), DurationTurnsStdDev(18.07), DurationTurnsNotTimeouts(68.26), DecisionMoves(0.78), BoardCoverageDefault(0.61), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.21), DecisionFactorAverage(2.55) Implementation PlayoutsPerSecond(1345.98), MovesPerSecond(176126.58) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Crossover 5 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(11%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(84%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(83%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(106.83), DurationTurnsStdDev(16.91), DurationTurnsNotTimeouts(106.83), DecisionMoves(0.84), BoardCoverageDefault(0.77), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.45), DecisionFactorAverage(2.72) Implementation PlayoutsPerSecond(1312.11), MovesPerSecond(189885.84) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Carter Marked Holes D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(2%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(85%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(93%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(79.14), DurationTurnsStdDev(6.56), DurationTurnsNotTimeouts(79.14), DecisionMoves(0.87), BoardCoverageDefault(0.88), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.12), DecisionFactorAverage(3.42) Implementation PlayoutsPerSecond(1377.14), MovesPerSecond(174438.92) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Unmarked D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(46%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.66), DurationTurnsStdDev(17.76), DurationTurnsNotTimeouts(65.66), DecisionMoves(0.34), BoardCoverageDefault(0.93), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.88), DecisionFactorAverage(3.57) Implementation PlayoutsPerSecond(450.33), MovesPerSecond(200205.53) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Marked (Throw) D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(48%), FromToDecisionWithinBoardFrequency(52%), FromToDecisionEmptyFrequency(50%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(78%), MoveAgainFrequency(78%), RollFrequency(44%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.14), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(54.09), DurationTurnsStdDev(13.84), DurationTurnsNotTimeouts(54.09), DecisionMoves(0.39), BoardCoverageDefault(0.94), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.02), DecisionFactorAverage(3.58) Implementation PlayoutsPerSecond(485.29), MovesPerSecond(193041.96) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Marked (Safe) D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(77.39), DurationTurnsStdDev(22.37), DurationTurnsNotTimeouts(77.39), DecisionMoves(0.35), BoardCoverageDefault(0.95), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.93), DecisionFactorAverage(3.63) Implementation PlayoutsPerSecond(380.2), MovesPerSecond(196499.66) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Parallel Connections D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(46%), FromToDecisionEmptyFrequency(44%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.55), DurationTurnsStdDev(17.02), DurationTurnsNotTimeouts(57.55), DecisionMoves(0.32), BoardCoverageDefault(0.85), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.81), DecisionFactorAverage(3.47) Implementation PlayoutsPerSecond(419.32), MovesPerSecond(180716.91) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 1 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(41%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(50.82), DurationTurnsStdDev(17.25), DurationTurnsNotTimeouts(50.82), DecisionMoves(0.26), BoardCoverageDefault(0.79), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(1.55), DecisionFactorAverage(3.02) Implementation PlayoutsPerSecond(551.83), MovesPerSecond(201941.58) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 2 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(53.97), DurationTurnsStdDev(16.17), DurationTurnsNotTimeouts(53.97), DecisionMoves(0.28), BoardCoverageDefault(0.81), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.63), DecisionFactorAverage(3.18) Implementation PlayoutsPerSecond(533), MovesPerSecond(200131.86) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 3 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(48.82), DurationTurnsStdDev(14.82), DurationTurnsNotTimeouts(48.82), DecisionMoves(0.28), BoardCoverageDefault(0.76), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.58), DecisionFactorAverage(3.04) Implementation PlayoutsPerSecond(579.48), MovesPerSecond(195028.12) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 4 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(40.92), DurationTurnsStdDev(12.68), DurationTurnsNotTimeouts(40.92), DecisionMoves(0.24), BoardCoverageDefault(0.69), AdvantageP1(0.42), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.45), DecisionFactorAverage(2.83) Implementation PlayoutsPerSecond(619.7), MovesPerSecond(187754.37) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 5 D4
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(5%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(41.64), DurationTurnsStdDev(18.32), DurationTurnsNotTimeouts(41.64), DecisionMoves(0.24), BoardCoverageDefault(0.69), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(1.44), DecisionFactorAverage(2.81) Implementation PlayoutsPerSecond(624.49), MovesPerSecond(195171.22) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Unmarked D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(40%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.35), DurationTurnsStdDev(17.22), DurationTurnsNotTimeouts(65.35), DecisionMoves(0.27), BoardCoverageDefault(0.89), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.62), DecisionFactorAverage(3.24) Implementation PlayoutsPerSecond(470.16), MovesPerSecond(202179.44) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Marked (Throw) D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(52%), FromToDecisionWithinBoardFrequency(48%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(77%), MoveAgainFrequency(77%), RollFrequency(46%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.12), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(47.95), DurationTurnsStdDev(13.47), DurationTurnsNotTimeouts(47.95), DecisionMoves(0.33), BoardCoverageDefault(0.88), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.78), DecisionFactorAverage(3.33) Implementation PlayoutsPerSecond(511.35), MovesPerSecond(197780.1) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Marked (Safe) D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(57%), FromToDecisionWithinBoardFrequency(43%), FromToDecisionEmptyFrequency(41%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(51%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.97), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(70.03), DurationTurnsStdDev(19.91), DurationTurnsNotTimeouts(70.03), DecisionMoves(0.28), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.66), DecisionFactorAverage(3.32) Implementation PlayoutsPerSecond(408.31), MovesPerSecond(200718.64) Container NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Parallel Connections D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(40%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.94), DurationTurnsStdDev(19.78), DurationTurnsNotTimeouts(60.94), DecisionMoves(0.26), BoardCoverageDefault(0.84), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.6), DecisionFactorAverage(3.22) Implementation PlayoutsPerSecond(430.66), MovesPerSecond(185427.44) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 1 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(60%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionEmptyFrequency(37%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(48.31), DurationTurnsStdDev(17.45), DurationTurnsNotTimeouts(48.31), DecisionMoves(0.23), BoardCoverageDefault(0.74), AdvantageP1(0.33), Balance(0.66), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.46), DecisionFactorAverage(2.96) Implementation PlayoutsPerSecond(506.79), MovesPerSecond(190799.92) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 2 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(60%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(51.84), DurationTurnsStdDev(16.78), DurationTurnsNotTimeouts(51.84), DecisionMoves(0.24), BoardCoverageDefault(0.77), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.5), DecisionFactorAverage(3.08) Implementation PlayoutsPerSecond(507.62), MovesPerSecond(192950.55) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 3 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(40%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.69), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(49.49), DurationTurnsStdDev(13.82), DurationTurnsNotTimeouts(49.49), DecisionMoves(0.26), BoardCoverageDefault(0.78), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.57), DecisionFactorAverage(3.15) Implementation PlayoutsPerSecond(520.68), MovesPerSecond(182914.54) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 4 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(61%), FromToDecisionWithinBoardFrequency(39%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.01), DurationTurnsStdDev(15.94), DurationTurnsNotTimeouts(44.01), DecisionMoves(0.21), BoardCoverageDefault(0.7), AdvantageP1(0.41), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.43), DecisionFactorAverage(2.97) Implementation PlayoutsPerSecond(571.34), MovesPerSecond(182262.19) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Tab Crossover 5 D6
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play PassDecisionFrequency(62%), FromToDecisionWithinBoardFrequency(38%), FromToDecisionEmptyFrequency(34%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(53%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(6.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.55), DurationTurnsStdDev(18.03), DurationTurnsNotTimeouts(43.55), DecisionMoves(0.21), BoardCoverageDefault(0.67), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.4), DecisionFactorAverage(2.92) Implementation PlayoutsPerSecond(563.31), MovesPerSecond(198282.93) Container NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
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