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Concepts for Game 58 Holes Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Carnarvon and Carter

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(7%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(67%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(88%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(4.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(165.24), DurationTurnsStdDev(19.56), DurationTurnsNotTimeouts(165.24), DecisionMoves(0.86), BoardCoverageDefault(0.88), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(2.46), DecisionFactorAverage(2.69)
Implementation
PlayoutsPerSecond(795.29), MovesPerSecond(159014.32)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Historical Information

Boolean

Numerical

Parallel Connections

Boolean

Numerical

Unmarked

Boolean

Numerical

Marked Holes

Boolean

Numerical

Crossover 1

Boolean

Numerical

Crossover 2

Boolean

Numerical

Crossover 3

Boolean

Numerical

Crossover 4

Boolean

Numerical

Labyrinth

Boolean

Numerical

Carter Unmarked

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(8%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(84%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(150.73), DurationTurnsStdDev(8.42), DurationTurnsNotTimeouts(150.73), DecisionMoves(0.85), BoardCoverageDefault(0.96), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.44), DecisionFactorAverage(3.87)
Implementation
PlayoutsPerSecond(1144.04), MovesPerSecond(179643.31)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Marked Holes

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(9%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(84%), SetNextPlayerFrequency(20%), MoveAgainFrequency(20%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(109.6), DurationTurnsStdDev(8.85), DurationTurnsNotTimeouts(109.6), DecisionMoves(0.84), BoardCoverageDefault(0.94), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.3), DecisionFactorAverage(3.74)
Implementation
PlayoutsPerSecond(1100.13), MovesPerSecond(172500.08)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Crossover 1

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(12%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(79%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.45), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(181.76), DurationTurnsStdDev(31.42), DurationTurnsNotTimeouts(181.76), DecisionMoves(0.88), BoardCoverageDefault(0.94), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.33), DecisionFactorAverage(3.65)
Implementation
PlayoutsPerSecond(947.42), MovesPerSecond(166984.49)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Crossover 2

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(11%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(79%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(92%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(152.4), DurationTurnsStdDev(24.74), DurationTurnsNotTimeouts(152.4), DecisionMoves(0.85), BoardCoverageDefault(0.92), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.28), DecisionFactorAverage(3.67)
Implementation
PlayoutsPerSecond(1057.8), MovesPerSecond(163126.98)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Crossover 3

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(13%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(75%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), RollFrequency(87%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(127.07), DurationTurnsStdDev(19.61), DurationTurnsNotTimeouts(127.07), DecisionMoves(0.84), BoardCoverageDefault(0.87), AdvantageP1(0.65), Balance(0.7), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.09), DecisionFactorAverage(3.48)
Implementation
PlayoutsPerSecond(1096.94), MovesPerSecond(156461.72)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Crossover 4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(16%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(4%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), RollFrequency(81%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.68), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(126.47), DurationTurnsStdDev(29.29), DurationTurnsNotTimeouts(126.47), DecisionMoves(0.85), BoardCoverageDefault(0.87), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.07), DecisionFactorAverage(3.44)
Implementation
PlayoutsPerSecond(1109.64), MovesPerSecond(168584.97)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Unmarked

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(52%), FromToDecisionWithinBoardFrequency(48%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(77.04), DurationTurnsStdDev(20.42), DurationTurnsNotTimeouts(77.04), DecisionMoves(0.41), BoardCoverageDefault(0.92), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.43), DecisionFactorAverage(4.46)
Implementation
PlayoutsPerSecond(367.88), MovesPerSecond(165908.29)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Marked (Throw)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(44%), FromToDecisionWithinBoardFrequency(56%), FromToDecisionEmptyFrequency(55%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(72%), MoveAgainFrequency(72%), RollFrequency(40%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(50.64), DurationTurnsStdDev(13.81), DurationTurnsNotTimeouts(50.64), DecisionMoves(0.51), BoardCoverageDefault(0.9), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.89), DecisionFactorAverage(4.69)
Implementation
PlayoutsPerSecond(435.7), MovesPerSecond(175916.95)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Marked (Safe)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(47%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.69), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(84.36), DurationTurnsStdDev(31.04), DurationTurnsNotTimeouts(84.36), DecisionMoves(0.4), BoardCoverageDefault(0.94), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.44), DecisionFactorAverage(4.56)
Implementation
PlayoutsPerSecond(359.89), MovesPerSecond(184795.9)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Parallel Connections

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(71.93), DurationTurnsStdDev(21.19), DurationTurnsNotTimeouts(71.93), DecisionMoves(0.37), BoardCoverageDefault(0.85), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.13), DecisionFactorAverage(4)
Implementation
PlayoutsPerSecond(409.95), MovesPerSecond(177293.83)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Crosssover 1

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(59.21), DurationTurnsStdDev(20.91), DurationTurnsNotTimeouts(59.21), DecisionMoves(0.32), BoardCoverageDefault(0.78), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.81), DecisionFactorAverage(3.5)
Implementation
PlayoutsPerSecond(484.21), MovesPerSecond(178637.72)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Crossover 2

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.68), DurationTurnsStdDev(19.2), DurationTurnsNotTimeouts(57.68), DecisionMoves(0.33), BoardCoverageDefault(0.76), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.89), DecisionFactorAverage(3.68)
Implementation
PlayoutsPerSecond(485.32), MovesPerSecond(184918.97)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Crossover 3

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(46%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.22), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.47), DurationTurnsStdDev(19.06), DurationTurnsNotTimeouts(57.47), DecisionMoves(0.34), BoardCoverageDefault(0.76), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.93), DecisionFactorAverage(3.7)
Implementation
PlayoutsPerSecond(556.39), MovesPerSecond(186487.64)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Crossover 4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(57%), FromToDecisionWithinBoardFrequency(43%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(48.44), DurationTurnsStdDev(18.85), DurationTurnsNotTimeouts(48.44), DecisionMoves(0.27), BoardCoverageDefault(0.67), AdvantageP1(0.4), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.63), DecisionFactorAverage(3.29)
Implementation
PlayoutsPerSecond(564.59), MovesPerSecond(167883.88)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Marked Holes D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(10%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(81%), SetNextPlayerFrequency(20%), MoveAgainFrequency(20%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(70.93), DurationTurnsStdDev(10.62), DurationTurnsNotTimeouts(70.93), DecisionMoves(0.79), BoardCoverageDefault(0.82), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.05), DecisionFactorAverage(3.6)
Implementation
PlayoutsPerSecond(1882.58), MovesPerSecond(187372.13)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carnarvon and Carter D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(6%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(88%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(4.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(94.18), DurationTurnsStdDev(12.07), DurationTurnsNotTimeouts(94.18), DecisionMoves(0.83), BoardCoverageDefault(0.77), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.57), DecisionFactorAverage(2.88)
Implementation
PlayoutsPerSecond(1752.01), MovesPerSecond(194968.13)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Unmarked D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(9%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(81%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(95.9), DurationTurnsStdDev(9.14), DurationTurnsNotTimeouts(95.9), DecisionMoves(0.79), BoardCoverageDefault(0.83), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.14), DecisionFactorAverage(3.7)
Implementation
PlayoutsPerSecond(1950.97), MovesPerSecond(194485.95)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 1 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(14%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(72%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(78%), FromToDecisionEnemyFrequency(5%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(116.83), DurationTurnsStdDev(17.7), DurationTurnsNotTimeouts(116.83), DecisionMoves(0.83), BoardCoverageDefault(0.88), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.12), DecisionFactorAverage(3.55)
Implementation
PlayoutsPerSecond(1610.6), MovesPerSecond(185497.32)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 2 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(14%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(70%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), RollFrequency(93%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(99.22), DurationTurnsStdDev(17.38), DurationTurnsNotTimeouts(99.22), DecisionMoves(0.79), BoardCoverageDefault(0.81), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.94), DecisionFactorAverage(3.44)
Implementation
PlayoutsPerSecond(1611.6), MovesPerSecond(165822.76)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 3 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(16%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(94.02), DurationTurnsStdDev(13.56), DurationTurnsNotTimeouts(94.02), DecisionMoves(0.79), BoardCoverageDefault(0.79), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.84), DecisionFactorAverage(3.32)
Implementation
PlayoutsPerSecond(1753.06), MovesPerSecond(176785.08)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 4 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(17%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(65%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(14%), MoveAgainFrequency(14%), RollFrequency(84%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(95.29), DurationTurnsStdDev(16.4), DurationTurnsNotTimeouts(95.29), DecisionMoves(0.8), BoardCoverageDefault(0.8), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.91), DecisionFactorAverage(3.37)
Implementation
PlayoutsPerSecond(1515.1), MovesPerSecond(172352.72)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 5

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(12%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(79%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(189.3), DurationTurnsStdDev(31.57), DurationTurnsNotTimeouts(189.3), DecisionMoves(0.87), BoardCoverageDefault(0.93), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.29), DecisionFactorAverage(3.63)
Implementation
PlayoutsPerSecond(927.66), MovesPerSecond(164377.95)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(65)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Tab Crossover 5

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(57%), FromToDecisionWithinBoardFrequency(43%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(5.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(53.32), DurationTurnsStdDev(20.79), DurationTurnsNotTimeouts(53.32), DecisionMoves(0.27), BoardCoverageDefault(0.73), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(1.58), DecisionFactorAverage(3.07)
Implementation
PlayoutsPerSecond(548.84), MovesPerSecond(178105.65)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(63)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Carter Crossover 5 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(14%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), RollFrequency(89%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(116.16), DurationTurnsStdDev(16.55), DurationTurnsNotTimeouts(116.16), DecisionMoves(0.82), BoardCoverageDefault(0.87), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.05), DecisionFactorAverage(3.49)
Implementation
PlayoutsPerSecond(1474.95), MovesPerSecond(167731.27)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter and Carnarvon D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(2%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(93%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(4.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(122.91), DurationTurnsStdDev(12.44), DurationTurnsNotTimeouts(122.91), DecisionMoves(0.91), BoardCoverageDefault(0.85), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.62), DecisionFactorAverage(2.78)
Implementation
PlayoutsPerSecond(1293.5), MovesPerSecond(196995.62)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Unmarked D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(4%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(80%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(88%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.09), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(122.65), DurationTurnsStdDev(6.98), DurationTurnsNotTimeouts(122.65), DecisionMoves(0.88), BoardCoverageDefault(0.93), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.47), DecisionFactorAverage(3.81)
Implementation
PlayoutsPerSecond(1651.67), MovesPerSecond(209320.99)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 1 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(10%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(82%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(153.13), DurationTurnsStdDev(26.37), DurationTurnsNotTimeouts(153.13), DecisionMoves(0.9), BoardCoverageDefault(0.92), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.35), DecisionFactorAverage(3.62)
Implementation
PlayoutsPerSecond(1310.75), MovesPerSecond(188018.68)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 2 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(8%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(82%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), RollFrequency(93%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(126.99), DurationTurnsStdDev(17.1), DurationTurnsNotTimeouts(126.99), DecisionMoves(0.88), BoardCoverageDefault(0.9), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.25), DecisionFactorAverage(3.56)
Implementation
PlayoutsPerSecond(1303.29), MovesPerSecond(169639.88)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 3 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(11%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(78%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), RollFrequency(87%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.72), DurationTurnsStdDev(15.02), DurationTurnsNotTimeouts(110.72), DecisionMoves(0.87), BoardCoverageDefault(0.85), AdvantageP1(0.62), Balance(0.76), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.17), DecisionFactorAverage(3.49)
Implementation
PlayoutsPerSecond(1500.82), MovesPerSecond(180151.47)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 4 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(13%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(72%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), RollFrequency(83%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(111.83), DurationTurnsStdDev(16.04), DurationTurnsNotTimeouts(111.83), DecisionMoves(0.87), BoardCoverageDefault(0.86), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.13), DecisionFactorAverage(3.44)
Implementation
PlayoutsPerSecond(1367.8), MovesPerSecond(179199.69)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Crossover 5 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(10%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(83%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), RollFrequency(88%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(164.8), DurationTurnsStdDev(29.83), DurationTurnsNotTimeouts(164.8), DecisionMoves(0.9), BoardCoverageDefault(0.93), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.36), DecisionFactorAverage(3.62)
Implementation
PlayoutsPerSecond(1334.15), MovesPerSecond(193240)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Carter Marked Holes D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(4%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(88%), SetNextPlayerFrequency(23%), MoveAgainFrequency(23%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(90.47), DurationTurnsStdDev(7.72), DurationTurnsNotTimeouts(90.47), DecisionMoves(0.88), BoardCoverageDefault(0.92), AdvantageP1(0.63), Balance(0.74), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(3.37), DecisionFactorAverage(3.7)
Implementation
PlayoutsPerSecond(1379.78), MovesPerSecond(174820.64)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Unmarked D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(56.15), DurationTurnsStdDev(13.58), DurationTurnsNotTimeouts(56.15), DecisionMoves(0.41), BoardCoverageDefault(0.91), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.61), DecisionFactorAverage(4.88)
Implementation
PlayoutsPerSecond(417.85), MovesPerSecond(185777.28)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Marked (Throw) D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(43%), FromToDecisionWithinBoardFrequency(57%), FromToDecisionEmptyFrequency(55%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(78%), MoveAgainFrequency(78%), RollFrequency(40%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(36.19), DurationTurnsStdDev(10.99), DurationTurnsNotTimeouts(36.19), DecisionMoves(0.52), BoardCoverageDefault(0.87), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(3.19), DecisionFactorAverage(5.19)
Implementation
PlayoutsPerSecond(489.81), MovesPerSecond(194643.91)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Marked (Safe) D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(53%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(50%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.06), DurationTurnsStdDev(20.42), DurationTurnsNotTimeouts(65.06), DecisionMoves(0.41), BoardCoverageDefault(0.93), AdvantageP1(0.64), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(2.61), DecisionFactorAverage(4.89)
Implementation
PlayoutsPerSecond(390.83), MovesPerSecond(200150.25)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Parallel Connections D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(46%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.97), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.11), DurationTurnsStdDev(18), DurationTurnsNotTimeouts(57.11), DecisionMoves(0.37), BoardCoverageDefault(0.84), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.22), DecisionFactorAverage(4.24)
Implementation
PlayoutsPerSecond(436.12), MovesPerSecond(187453.58)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 1 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(42.07), DurationTurnsStdDev(16.97), DurationTurnsNotTimeouts(42.07), DecisionMoves(0.33), BoardCoverageDefault(0.73), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.9), DecisionFactorAverage(3.68)
Implementation
PlayoutsPerSecond(540.74), MovesPerSecond(197183.06)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 2 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(55%), FromToDecisionWithinBoardFrequency(45%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.45), DurationTurnsStdDev(15.83), DurationTurnsNotTimeouts(43.45), DecisionMoves(0.34), BoardCoverageDefault(0.73), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2), DecisionFactorAverage(3.87)
Implementation
PlayoutsPerSecond(527.86), MovesPerSecond(196482.67)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 3 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(46%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.79), DurationTurnsStdDev(11.94), DurationTurnsNotTimeouts(43.79), DecisionMoves(0.36), BoardCoverageDefault(0.75), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.06), DecisionFactorAverage(3.93)
Implementation
PlayoutsPerSecond(585.43), MovesPerSecond(197111.27)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 4 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(35.58), DurationTurnsStdDev(12.61), DurationTurnsNotTimeouts(35.58), DecisionMoves(0.31), BoardCoverageDefault(0.67), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.79), DecisionFactorAverage(3.53)
Implementation
PlayoutsPerSecond(624.01), MovesPerSecond(188647.81)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 5 D4

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(57%), FromToDecisionWithinBoardFrequency(43%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(5%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(5.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(36.58), DurationTurnsStdDev(15.11), DurationTurnsNotTimeouts(36.58), DecisionMoves(0.3), BoardCoverageDefault(0.67), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(1.71), DecisionFactorAverage(3.31)
Implementation
PlayoutsPerSecond(613.17), MovesPerSecond(192274.77)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Unmarked D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(56.1), DurationTurnsStdDev(17.46), DurationTurnsNotTimeouts(56.1), DecisionMoves(0.34), BoardCoverageDefault(0.85), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.08), DecisionFactorAverage(4.16)
Implementation
PlayoutsPerSecond(462.61), MovesPerSecond(199097.25)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Marked (Throw) D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(46%), FromToDecisionWithinBoardFrequency(54%), FromToDecisionEmptyFrequency(51%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(79%), MoveAgainFrequency(79%), RollFrequency(39%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(33.42), DurationTurnsStdDev(12.64), DurationTurnsNotTimeouts(33.42), DecisionMoves(0.45), BoardCoverageDefault(0.77), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.49), DecisionFactorAverage(4.25)
Implementation
PlayoutsPerSecond(499.42), MovesPerSecond(193055.51)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Marked (Safe) D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(63.03), DurationTurnsStdDev(21.92), DurationTurnsNotTimeouts(63.03), DecisionMoves(0.34), BoardCoverageDefault(0.88), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.13), DecisionFactorAverage(4.29)
Implementation
PlayoutsPerSecond(380.56), MovesPerSecond(186565.5)
Container
NumPlayableSitesOnBoard(59), NumColumns(32), NumRows(29), NumCorners(24), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Parallel Connections D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(56%), FromToDecisionWithinBoardFrequency(44%), FromToDecisionEmptyFrequency(42%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(51%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(56.33), DurationTurnsStdDev(18.8), DurationTurnsNotTimeouts(56.33), DecisionMoves(0.33), BoardCoverageDefault(0.84), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.94), DecisionFactorAverage(3.83)
Implementation
PlayoutsPerSecond(414.92), MovesPerSecond(179532.55)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 1 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(59%), FromToDecisionWithinBoardFrequency(41%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.34), DurationTurnsStdDev(15.89), DurationTurnsNotTimeouts(44.34), DecisionMoves(0.28), BoardCoverageDefault(0.73), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.74), DecisionFactorAverage(3.54)
Implementation
PlayoutsPerSecond(476.8), MovesPerSecond(178712.58)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 2 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(52%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(45.65), DurationTurnsStdDev(15.94), DurationTurnsNotTimeouts(45.65), DecisionMoves(0.3), BoardCoverageDefault(0.74), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.82), DecisionFactorAverage(3.73)
Implementation
PlayoutsPerSecond(496.85), MovesPerSecond(188211.79)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(24), NumCorners(20), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(14), NumConcaveCorners(18), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 3 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(58%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionEmptyFrequency(40%), FromToDecisionEnemyFrequency(2%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.93), DurationTurnsStdDev(13.27), DurationTurnsNotTimeouts(44.93), DecisionMoves(0.3), BoardCoverageDefault(0.75), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.84), DecisionFactorAverage(3.7)
Implementation
PlayoutsPerSecond(519.53), MovesPerSecond(182494.38)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 4 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(60%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(3%), SetNextPlayerFrequency(74%), MoveAgainFrequency(74%), RollFrequency(52%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.94), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(41.53), DurationTurnsStdDev(14.95), DurationTurnsNotTimeouts(41.53), DecisionMoves(0.26), BoardCoverageDefault(0.69), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(1.66), DecisionFactorAverage(3.43)
Implementation
PlayoutsPerSecond(581.88), MovesPerSecond(186813.46)
Container
NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Tab Crossover 5 D6

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Phase, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(60%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionEmptyFrequency(37%), FromToDecisionEnemyFrequency(4%), SetNextPlayerFrequency(75%), MoveAgainFrequency(75%), RollFrequency(52%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(6.27), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(41.29), DurationTurnsStdDev(16.04), DurationTurnsNotTimeouts(41.29), DecisionMoves(0.28), BoardCoverageDefault(0.69), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(1.71), DecisionFactorAverage(3.52)
Implementation
PlayoutsPerSecond(524.38), MovesPerSecond(184255.35)
Container
NumPlayableSitesOnBoard(59), NumColumns(13), NumRows(24), NumCorners(27), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(3), NumBottomSites(4), NumRightSites(15), NumLeftSites(15), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(26), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(60)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council