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Concepts for Game Dèleb Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Deleb
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, Capture, ReplacementCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(4) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(40) Play PassDecisionFrequency(23%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(76%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(38%), MoveAgainFrequency(38%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(5) End DrawFrequency(100%) Behaviour PieceNumberAverage(10.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3120.27), DurationTurnsStdDev(34.34), DurationTurnsNotTimeouts(5000), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(4.77), DecisionFactorAverage(4.82) Implementation PlayoutsPerSecond(15.25), MovesPerSecond(76989.32) Container NumPlayableSitesOnBoard(80), NumColumns(20), NumRows(4), NumCorners(4), NumDirections(6.25), NumOrthogonalDirections(3.4), NumDiagonalDirections(2.85), NumAdjacentDirections(3.4), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(36), NumLayers(1), NumEdges(136), NumCells(57), NumVertices(80), NumPerimeterSites(44), NumTopSites(20), NumBottomSites(20), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(84) Component NumComponentsType(6), NumComponentsTypePerPlayer(0.5), NumDice(4)
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