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Concepts for Game Dèleb
Deleb Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(4), Multiplayer, Cooperation, Team Equipment Equipment, Container, Board, Shape, RectangleShape, NumRows(4), NumCorners(4), NumDirections(6.25), NumOrthogonalDirections(3.4), NumDiagonalDirections(2.85), NumAdjacentDirections(3.4), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(136), NumCells(57), NumVertices(80), NumPerimeterSites(44), NumTopSites(20), NumBottomSites(20), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(80), NumColumns(20), NumContainers(2), NumPlayableSites(84), Component, Piece, NumComponentsType(6), NumComponentsTypePerPlayer(0.5), NumDice(4), Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(23%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(1%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(1%), SetMove, SetNextPlayerFrequency(38%), MoveAgain, MoveAgainFrequency(38%), Roll, RollFrequency(100%), Capture, ReplacementCapture, ReplacementCaptureFrequency(1%), Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(5), SumDice, DrawFrequency(100%) Behaviour PositionalRepetition(1), SituationalRepetition(0.13), MoveDistanceAverage(2.29), MoveDistanceMaxIncrease(5), MoveDistanceMaxDecrease(-5), MoveDistanceMedian(2), MoveDistanceMaximum(6), MoveDistanceMinimum(0), MoveDistanceVariance(1.46), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(10.47), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(8.52), PieceNumberMaximum(40), PieceNumberMinimum(0), PieceNumberVariance(46.25), PieceNumberChangeAverage(-0.01), PieceNumberChangeSign(-0.01), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(31928.53), DurationMoves(5000), DurationTurns(3119.27), DecisionMoves(0.99), GameTreeComplexity(3399.36), StateTreeComplexity(299.86), BoardCoverageDefault(1), BoardCoverageFull(0.29), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(0), Timeouts(1), Narrowness(0.02), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(-1), LeadChange(0.1), Stability(0.14), DramaAverage(1.17), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.68), DramaMedian(1.17), DramaMaximum(1.5), DramaMinimum(0), DramaVariance(0.03), DramaChangeAverage(0), DramaChangeSign(0.02), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.5), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.99), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.54), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.17), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.67), StateEvaluationDifferenceMaxIncrease(0.76), StateEvaluationDifferenceMaxDecrease(-1.67), StateEvaluationDifferenceMedian(1.67), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.03), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(-0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.13), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.11), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.81), BranchingFactorChangeMaxIncrease(8.3), BranchingFactorChangeMaxDecrease(-5.88), BranchingFactorMedian(4.65), BranchingFactorMaximum(11.86), BranchingFactorMinimum(0), BranchingFactorVariance(1.19), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.86), DecisionFactorMaxIncrease(7.6), DecisionFactorMaxDecrease(-5.5), DecisionFactorMedian(4.68), DecisionFactorMaximum(11.86), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(6.67), MovesPerSecond(33673.34) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Math, Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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