Shono
Ruleset:
Shono
Game
See the game Shono for more details.
Period(s)
Modern
Summary
Rules for Shono.
Description
Rules played in the early twentieth century by the Fang people.
Rules
2x6 board with two stores. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole in the opponent's row containing one or two counters, thus making it contain two or three counters, they are captured. Any other holes in the opponent's row which also contain two or three counters, in an unbroken sequence preceding the hole where the first capture was made, are captured. When a player sows around the board, the hole from which the counters were taken is left empty. Play ends when one player cannot play from their row, and players capture any remaining counters in their holes. The player with the most counters wins.
Concepts
Browse all concepts for Shono here.
Reference
Tessmann 1912: 269-270.
Other Rulesets
Observed rulesets
Children
Played by children.
Origin
Central Africa
Identifiers
DLP.GameRulesets.1308
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