background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Senet (Znt)
Ruleset: Piccione

Game

See the game Senet for more details.

Period(s)

Ancient

Summary

Rules proposed by Peter Piccione.

Description

These rules were proposed by Peter Piccione for the CADACO release "King Tut's Game."

Rules

Five pieces per player. Four sticks, with one flat and one round side, used as dice. The value of the throw is equal to the number of flat sides up; when all round sides are up the throw = 5. A throw of 5 grants the player another throw. Players may enter a piece onto the board with a throw of 1. When a piece is entered, another throw is granted which must be used to move that piece. Throws may be divided among the pieces on the board as a player sees fit. Splitting throws in this way cannot be used to enter a piece, but the throw which is granted to move an entered piece may be divided, as long as the entered pieces moves at least one space. Pieces cannot land on the same space. If a throw does not allow a piece to move forward, it must move backward. All pieces must move in the same direction during a turn. If it is impossible for a piece to move from square 1, it must be removed from the board and entered again. If a player cannot move forward or backward, the turn ends. Squares 15 and 26 grant the player an extra throw. If pieces land on these squares as a result of splitting a throw, that throw must be fully used before the new throw is taken. A piece which lands on square 27 is removed from the board and must enter again. Players must bear off the board by an exact throw. Pieces may not move backwards from squares 28, 29, or 30. Pieces are not required to bear off unless no other forward move is possible. The fist player to bear off all their pieces wins.

Concepts

Browse all concepts for Piccione here.

Reference

Piccione 1977, King Tut's Game rules.

Other Rulesets

Scholarly rulesets
Kendall Standard rules proposed by Timothy Kendall.
Kendall Five Pieces Five pieces per player.
Kendall Starting Throw A throw of 1 is required to begin.
Kendall Trap Square 27 is a trap.
Kendall Home Row Cannot bear off until all pieces are beyond the home row.
Kendall Five Pieces Starting Throw Five pieces and starting throw rules.
Kendall Five Pieces Trap Five pieces and trap rules.
Kendall Five Pieces Home Row Five pieces and home row rules.
Kendall Starting Throw Trap Starting throw and trap rules.
Kendall Starting Throw Home Row Starting throw and home row rules.
Kendall Trap Home Row Trap and home row rules.
Kendall Five Pieces Starting Throw Trap Five pieces, starting throw, and trap rules.
Kendall Starting Throw Trap Home Row Starting throw, trap, and home row rules.
Kendall Five Pieces Trap Home Row Five pieces, trap, home row.
Kendall Five Pieces Starting Throw Home Row Five pieces, starting throw, home row rules.
Kendall All Options Five pieces, starting throw, trap, and home row rules.
Jéquier Rules proposed by Gustave Jéquier.

Suggested rulesets
Bell Suggested Rules from R. C. Bell.
Simple Senet Played on a board with no markings.
Simple Marked Senet Played on a board with basic markings.
Middle Kingdom Senet Played on a board common in Middle Kingdom Egypt.
Early New Kingdom Senet Played on a board common in earlier New Kingdom Egypt.
Late New Kingdom Senet Played on a board common in later New Kingdom Egypt.
Vertical Senet Played with a vertically-oriented board and different markings.
Double Senet Played on two boards placed next to each other.
Cypriot Senet Played on simple boards with seeds or stones in prehistoric Cyprus.

Identifiers

DLP.GameRulesets.938

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council