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Senet (Znt)
Ruleset: Kendall

Game

See the game Senet for more details.

Summary

Standard rules proposed by Timothy Kendall.

Description

These rules were compiled by Timothy Kendall for his commercially-sold version of Senet.

Rules

Seven pieces per player, which begin on the board, alternating spaces from white to black along the track. Four throwing sticks, marked on one side and blank on the other, used as dice. The values of the throws are equal to the number of blank sides up, when no blank sides are up the throw = 5. Throws of 1, 4, and 5 grant the player another throw. All throws are made before moving, and a piece must move the full value of one throw at a time. Players alternate turns throwing the sticks, and the first one to throw 1 plays as white and moves the white piece in front. When a piece lands on a space occupied by the opponent's piece, the opponent's piece is sent back to the space where the piece that captured it moved from. When a player has two or more pieces in consecutive spaces, these pieces cannot be sent backward in this way. If a player cannot use a throw to move a piece forward, it must be used to move a piece backward. If a backward move makes a player's piece land on a space occupied by a piece belonging to the opponent, the opponent's piece is sent to the place where the player's move began. If a player cannot move, the turn ends. Spaces 26-30 provide special rules allowing the player to bear off. To move beyond square 26, the player must first land on it with an exact throw. From there, the player may: bear off with a throw of 5; move to square 30 with a throw of 4 and bear off on any subsequent throw; move to square 29 with a throw of 3, but it must stay there until borne off with a throw of 2; move to square 28 with a throw of 2, but it must stay there until borne off with a throw of 3. Pieces in squares 28 and 29 are never required to move backward and bearing off is not required from any space. When a player lands on squares 28-30 and an opponent's piece is already there, the opponent's piece is sent to square 27 instead of 26. When a piece is in square 27, whether by being sent there as described above or by being forced to use a throw of 1 to move into square 27, the player may either move the piece back to square 15 and lose one turn, or may leave the piece in square 27 until a 4 is thrown, bearing the piece off. A player cannot move any other piece on the board when one remains in square 27 or 15 after being sent back to it, and pieces which normally would be protected from bring sent back because they are next to each other may now be sent back. Pieces in squares 28-30 are safe as long as a piece is in square 27. The player in square 27 may decide to give up trying to throw a 4 on any turn and move this piece back to square 15 and lose their next turn. The first player to successfully bear off all their pieces wins.

Concepts

Browse all concepts for Kendall here.

Reference

Kendall 1979: rules book

Other Rulesets

Scholarly rulesets
Kendall Five Pieces Five pieces per player.
Kendall Starting Throw A throw of 1 is required to begin.
Kendall Trap Square 27 is a trap.
Kendall Home Row Cannot bear off until all pieces are beyond the home row.
Kendall Five Pieces Starting Throw Five pieces and starting throw rules.
Kendall Five Pieces Trap Five pieces and trap rules.
Kendall Five Pieces Home Row Five pieces and home row rules.
Kendall Starting Throw Trap Starting throw and trap rules.
Kendall Starting Throw Home Row Starting throw and home row rules.
Kendall Trap Home Row Trap and home row rules.
Kendall Five Pieces Starting Throw Trap Five pieces, starting throw, and trap rules.
Kendall Starting Throw Trap Home Row Starting throw, trap, and home row rules.
Kendall Five Pieces Trap Home Row Five pieces, trap, home row.
Kendall Five Pieces Starting Throw Home Row Five pieces, starting throw, home row rules.
Kendall All Options Five pieces, starting throw, trap, and home row rules.
Piccione Rules proposed by Peter Piccione.
Jéquier Rules proposed by Gustave Jéquier.

Reconstructed rulesets
Simple Senet Played on a board with no markings.
Simple Marked Senet Played on a board with basic markings.
Middle Kingdom Senet Played on a board common in Middle Kingdom Egypt.
Early New Kingdom Senet Played on a board common in earlier New Kingdom Egypt.
Late New Kingdom Senet Played on a board common in later New Kingdom Egypt.
Vertical Senet Played with a vertically-oriented board and different markings.
Double Senet Played on two boards placed next to each other.
Cypriot Senet Played on simple boards with seeds or stones in prehistoric Cyprus.

Suggested rulesets
Bell Suggested Rules from R. C. Bell.

Identifiers

DLP.GameRulesets.922

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