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Nardshir (Nardashir, New-Ardakhshir)
Ruleset: Nardshir (Ludii 2)

Game

See the game Nardshir for more details.

Period(s)

Medieval

Summary

Reconstructed with Ludii

Rules

The game Nardshir is played by two players on a noshape board with nobasis tiling.
Regions:
RegionP1: contains the sites [6]
RegionP2: contains the sites [23, 22, 21, 20, 19, 18]
All players play with Discs. The following pieces are shared by all players: Dies with 6 faces valued [1, 2, 3, 4, 5, 6] and Dies with 6 faces valued [1, 2, 3, 4, 5, 6].
Rules for Pieces:
Discs according to the value of the dice, if the number of pips on the dice steps forward from site the location of the piece on track null is equal to -2, if all sites in sites occupied by any component owned by Mover satisfy the condition current site is in , remove pieces at the location of the piece, else from vertex in the location of the piece to vertex the number of pips on the dice steps forward from site the location of the piece on track null moveRule: not there is an enemy Player at to or 1 is equal to the size of the stack on vertex to, if not to is in then true else 2 is greater than the size of the stack on vertex to and if not to is in then true else 10 is greater than or equal to the number of pieces in the region sites [Player the moving player's hand site 0,Entry of the moving player] captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player the next player's hand site 0 moveRule: true, the double rules apply.
Players take turns moving.
Setup:
Place stack of [Disc1] at vertex Player 1's hand site 0
Place stack of [Disc2] at vertex Player 2's hand site 0.
Rules:
If not in the same turn, roll the dice and afterwards move one of your pieces or move one of your pieces if the value of Player the moving player is equal to -1 or not all dice have been used, move again, else if all dice have been used and the value of Player the moving player is equal to 1, set the value of Player the moving player to -1.
Aim:
If there are no pieces owned by Player the moving player, the moving player wins If player one cannot move and player two cannot move, it's a draw.

Reconstruction Details

Combined Score: 0.773
Cultural Score: 0.796
Conceptual Score: 0.749

Geographical Score: 0.793 (~4140km)

Based on:
1. Piprjall / Piprjall 2. Cab e Quinal / Cab e Quinal 3. Cab e Quinal / Fixed Die

Concepts

Browse all concepts for Nardshir (Ludii 2) here.

Other Rulesets

Reconstructed rulesets
Nardshir (Ludii 1) Reconstructed with Ludii
Nardshir (Ludii 3) Reconstructed with Ludii
Nardshir (Ludii 4) Reconstructed with Ludii
Nardshir (Ludii 5) Reconstructed with Ludii
Nardshir (Ludii 6) Reconstructed with Ludii
Nardshir (Ludii 7) Reconstructed with Ludii
Nardshir (Ludii 8) Reconstructed with Ludii
Nardshir (Ludii 9) Reconstructed with Ludii
Nardshir (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3375

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council