background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Kints
Ruleset: Kints

Game

See the game Kints for more details.

Period(s)

Modern

Summary

Rules for Kints.

Description

These rules were played by the Akimel O'odham people of Arizona.

Rules

Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. The central space of these semicircles is marked. One or two pieces per player. Four stick dice are used, with one marked side. Each die is marked differently for a different value: 4, 6, 14, 15. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10. Players’ pieces enter on the branching arcs. The second piece cannot enter before the first one leaves the arc. Players move in opposite directions around the board. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter. Player must make an exact throw to get a piece off the board. The player to get both of their pieces around the board, and then to reach the marked space with an exact throw. When a piece is in the hole before the marked space, they may throw anything but 14 or 15 to exit the board. The first player to remove their piece(s) from the board wins.

Concepts

Browse all concepts for Kints here.

Reference

Culin 1907: 150-152.

Other Rulesets

Identifiers

DLP.GameRulesets.705

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council