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Four-Fang
Ruleset: Four-Fang (Ludii 9)

Game

See the game Four-Fang for more details.

Period(s)

Medieval, Modern

Summary

Reconstructed with Ludii

Rules

The game Four-Fang is played by two players on a 4x4 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if a player places 3 of their pieces in an adjacent direction line, move again.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not a player places 3 of their pieces in an all direction line and not the walk [F,R,F,R,F,R,F] from vertex current site goes through any sites sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if a player places 3 of their pieces in an all direction line or the walk [F,R,F,R,F,R,F] from vertex the to location of the last move goes through any sites, move again if in the same turn, remove pieces at not a player places 3 of their pieces in an all direction line and not the walk [F,R,F,R,F,R,F] from vertex current site goes through any sites sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.874
Cultural Score: 0.879
Conceptual Score: 0.868

Geographical Score: 0.914 (~1720km)

Based on:
1. Sam K'i / Sam K'i 2. Xanan Zirge / Xanan Zirge

Concepts

Browse all concepts for Four-Fang (Ludii 9) here.

Other Rulesets

Reconstructed rulesets
Four-Fang (Ludii 1) Reconstructed with Ludii
Four-Fang (Ludii 2) Reconstructed with Ludii
Four-Fang (Ludii 3) Reconstructed with Ludii
Four-Fang (Ludii 4) Reconstructed with Ludii
Four-Fang (Ludii 5) Reconstructed with Ludii
Four-Fang (Ludii 6) Reconstructed with Ludii
Four-Fang (Ludii 7) Reconstructed with Ludii
Four-Fang (Ludii 8) Reconstructed with Ludii
Four-Fang (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3343

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council