background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Four-Fang
Ruleset: Four-Fang (Ludii 6)

Game

See the game Four-Fang for more details.

Period(s)

Medieval, Modern

Summary

Reconstructed with Ludii

Rules

The game Four-Fang is played by two players on a 4x4 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false is greater than 0, set the value of Player the moving player to the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false and move again.
Players take turns moving.
Rules:
If the number of moves is equal to 24, move one of your pieces, else from vertex in Player the moving player's hand site 0 to vertex in the difference between the set of empty vertexs and site the centre point of the board moveRule: true then if the number of moves is equal to 24 or not in the same turn, move again if in the same turn, step orthogonal then for all flanked pieces on Vertexes starting from the to location of the last move with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between and if can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction north with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction east with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction west with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between or can move for all flanked pieces on Vertexes starting from the Vertex 1 steps ahead of the to location of the last move in the direction south with Orthogonal direction with a limit of 1 pieces if the target is there is an enemy Player at between and the centre point of the board is not equal to between if the friend is is a friendremove pieces at between, move again, else if the next player cannot move, set pending and move again, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.927
Cultural Score: 0.948
Conceptual Score: 0.906

Geographical Score: 0.84 (~3200km)

Based on:
1. Fang / Fang 2. Shantarad / Shantarad

Concepts

Browse all concepts for Four-Fang (Ludii 6) here.

Other Rulesets

Reconstructed rulesets
Four-Fang (Ludii 1) Reconstructed with Ludii
Four-Fang (Ludii 2) Reconstructed with Ludii
Four-Fang (Ludii 3) Reconstructed with Ludii
Four-Fang (Ludii 4) Reconstructed with Ludii
Four-Fang (Ludii 5) Reconstructed with Ludii
Four-Fang (Ludii 7) Reconstructed with Ludii
Four-Fang (Ludii 8) Reconstructed with Ludii
Four-Fang (Ludii 9) Reconstructed with Ludii
Four-Fang (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3340

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council