
FourFang
Ruleset:
FourFang (Ludii 4)
Game
See the game FourFang for more details.
Period(s)
Medieval, Modern
Summary
Reconstructed with Ludii
Rules
The game FourFang is played by two players on a 4x4 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false is greater than 0, set the value of Player the moving player to the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false and move again.
Players take turns moving.
Setup:
Place stack of [Marker1] at vertex Player 1's hand site 0
Place stack of [Marker2] at vertex Player 2's hand site 0.
Rules:
If in the same turn, from vertex in Player the moving player's hand site 0 to vertex in the size of the stack on vertex current site is equal to 1 sites occupied by any component owned by Next in Board moveRule: true, else if not all sites in the sites in Player the moving player's hand satisfy the condition 0 is equal to the total number of cell in current site, from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if a player places 3 of their pieces in an adjacent direction line, move again if in the same turn, remove pieces at sites occupied by any component owned by Enemy in Board, else if the number of pieces owned by Player the moving player is greater than 3, move one of your pieces, else from vertex in sites occupied by any component owned by Mover to vertex in the set of empty vertexs moveRule: true.
Reconstruction Details
Combined Score: 0.931 Cultural Score: 0.987 Conceptual Score: 0.874
Geographical Score: 0.978 (~440km)
Based on:
1. Fang
/
Fang
2. Sam K'i
/
Sam K'i
Concepts
Browse all concepts for FourFang (Ludii 4) here.
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Identifiers
DLP.GameRulesets.3338
