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Four-Fang
Ruleset: Four-Fang (Ludii 1)

Game

See the game Four-Fang for more details.

Period(s)

Medieval, Modern

Summary

Reconstructed with Ludii

Rules

The game Four-Fang is played by two players on a 4x4 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false is greater than 0, set the value of Player the moving player to the number of sites in if empty then the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction north, the Vertex 1 steps ahead of current site in the direction south, the Vertex 1 steps ahead of current site in the direction west, the Vertex 1 steps ahead of current site in the direction east], Player at the Vertex 1 steps ahead of current site in the direction north is the mover, Player at the Vertex 1 steps ahead of current site in the direction south is the mover, Player at the Vertex 1 steps ahead of current site in the direction west is the mover and Player at the Vertex 1 steps ahead of current site in the direction east is the mover or the to location of the last move is in sites [ the Vertex 1 steps ahead of current site in the direction ne, the Vertex 1 steps ahead of current site in the direction se, the Vertex 1 steps ahead of current site in the direction sw, the Vertex 1 steps ahead of current site in the direction nw], Player at the Vertex 1 steps ahead of current site in the direction ne is the mover, Player at the Vertex 1 steps ahead of current site in the direction se is the mover, Player at the Vertex 1 steps ahead of current site in the direction sw is the mover and Player at the Vertex 1 steps ahead of current site in the direction nw is the mover the number of sites within 1 spaces of the to location of the last move includeOrigin: false and move again.
Players take turns moving.
Rules:
From vertex in Player the moving player's hand site 0 to vertex in the centre sites of the board moveRule: true from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true if in the same turn, remove pieces at sites occupied by any component owned by Next then if the value of Player the moving player is greater than 1, move again and set the value of Player the moving player to the value of Player the moving player minus 1, else set the value of Player the moving player to 0, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.999
Cultural Score: 0.999
Conceptual Score: 0.999

Geographical Score: 0.963 (~740km)

Based on:
1. Fang / Fang 2. Fang / Fang

Concepts

Browse all concepts for Four-Fang (Ludii 1) here.

Other Rulesets

Reconstructed rulesets
Four-Fang (Ludii 2) Reconstructed with Ludii
Four-Fang (Ludii 3) Reconstructed with Ludii
Four-Fang (Ludii 4) Reconstructed with Ludii
Four-Fang (Ludii 5) Reconstructed with Ludii
Four-Fang (Ludii 6) Reconstructed with Ludii
Four-Fang (Ludii 7) Reconstructed with Ludii
Four-Fang (Ludii 8) Reconstructed with Ludii
Four-Fang (Ludii 9) Reconstructed with Ludii
Four-Fang (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3335

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council