Dabuda
Ruleset:
Afar
Game
See the game Dabuda for more details.
Period(s)
Modern
Summary
Play must begin from one of the player's four rightmost holes.
Description
Play must begin from one of the four holes on the right hand side of the player's role, for each player on their first turn.
Rules
2x10 board. Play begins with four counters in each hole. Play begins from one of the rightmost four in the player's row, sowing in an anti-clockwise direction. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. Captures are made if the player's final counter lands in an empty hole in their row; the contents of the opponent's hole opposite and the final counter are both captured. If the hole opposite is empty, nothing happens. If the empty hole is in the opponent's row, the turn ends. After each player performs this move, they may sow from any hole in their row, provided the sowing leads into the opponent's row or finishes in an empty hole in the player's own row. Play continues until one player cannot play because their holes are empty. When this happens, the opponent captures the remaining counters. Each player counts their captured counters, four by four, into their holes. The player who has the most counters wins.
Concepts
Browse all concepts for Afar here.
Reference
Pankhurst 1971: 180.
Other Rulesets
Observed rulesets
Damohoita
Play must begin from the rightmost hole.
Identifiers
DLP.GameRulesets.366
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