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Horn of Africa


Pankhurst 1971: 180 Two rows of ten Four counters in each hole Play begins from one of the rightmost four in the player's row, sowing in an anti-clockwise direction. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. Captures are made if the player's final counter lands in an empty hole in their row; the contents of the opponent's hole opposite and the final counter are both captured. If the hole opposite is empty, nothing happens. If the empty hole is in the opponent's row, the turn ends. After each player performs this move, they may sow from any hole in their row, provided the sowing leads into the opponent's row or finishes in an empty hole in the player's own row. Play continues until one player cannot play because their holes are empty. When this happens, the opponent captures the remaining counters. Each player counts their captured counters, four by four, into their holes. The player who has the most counters wins.



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