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Evidence in Xinjiang
1 pieces of evidence found.
Id DLP.Evidence.1831 Type Ethnography Game Fang Date 1992-09-01 - 1997-12-31 Rules 7x7 board, with diagonals in the square formed by the central 3x3 lines. 24 pieces per player. Black plays first. Players alternate turns placing a piece on one of the empty spots on the board. They attempt to orthogonally surround an empty point with four of their pieces, making a square. When all of the pieces are placed, players alternate turns removing one of their opponent's pieces from the board. They then move one of their pieces along the lines of the board to the place left vacant by the piece they removed. When a player makes a new square, they may remove another of the opponent's pieces from the board. Pieces that are in a square around an empty point may not be captured, and captures are not made in the placement phase. The player who captures all of the opponent's pieces wins.
Content Detailed description of the rules of Feng, documented while observing young men workers playing in Dabanchen in early September 1992 and from a Uighur man in 1997. The game was taught to the second man by his grandfather, who said it was a traditional Uighur game. Masukawa 2002: 33-36. Confidence 100 Ages Elder, Adult Social status Non-Elite Spaces Outside, Public Genders Male Source Masukawa, K. 2002. "Appendix: "Fang-An Unrecognised Chinese Board Game." Board Game Studies 5: 33-37.
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