|
Evidence in Turkey
7 pieces of evidence found.
Id DLP.Evidence.667 Type Contemporary rule description Game Mangala (Turkey) Date 1979-01-01 - 1979-12-31 Rules 2x7 board.
Five counters in each hole
Play begins from a player's hole, sowing in a counter clockwise direction. If the last counter is sown in a hole containing one or three counters, they are taken. if the previous hole also has one or three, these are also taken. Play continues until all the holes are empty. The taken stones are then placed five in each hole, and the player with more counters than that needed to fill the holes in their row wins. Content "A game which is remarkabkle for its particularly wide distribution, especially in Africa, is Mancala (or in Turkish spelling Mangala...In fact, in current Turkish in some areas like Gaziantep in Southeast Anatolia, the game is still sometimes called Mangala. The game is generally played in brazier-like holes, either twelve or fourteen of them In most cases it is played by two players in the following manner. Each player digs seven small holes in the ground in lines opposite each other and places five stones in each hole. Each player in turns picks up all the stones out of any hole on his side, and distributes them one by one counter-clockwise in the other holes beginning at the first hole on the right of the one from which he has taken the stones. Should the last stone end in a a hole which either contains one or three stones (not two), the player may take them and place them on one side; alkso, if the one immediately next to it on the right, in which a stone has been put., contains either one or three, it may also be taken. The game is finished when all fourteen holes are empty. The stones are then replaced five in each hole and the player whose stones exceed the number needed to fill the holes in his line wins." And 1979: 52. Confidence 100 Source And, M. 1979. 'Some notes on aspects and functions of Turkish folk games.' The Journal of American Folklore 92(363): 44–64.
Id DLP.Evidence.810 Type Contemporary rule description Game Dama Date 1694-01-01 - 1694-12-31 Rules Pieces move orthogonally. Content "Hic ludus apud Turcas aliquando appellatur Atlanbâgj, nunc Europaeorum modo Dâma, quorum illud (si recte distinxit narrator) Dogri, i.e. recta, hoc vero Ters i.e. oblique movetur. Sed forte voluit docere, motionem progressionis esse directam; & motionem capiendi aut interficiendi aliquem, esse obliquam." Hyde 1694: 180–181. Confidence 100 Source Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
, Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
Id DLP.Evidence.1785 Type Contemporary rule description Game Kız Tavlasi Date 1970-01-01 - 2020-12-31 Rules 2x12 board, with spaces as points, divided in two. Fifteen pieces per player, which start stacked, two on the players' first three points and three in the next three points. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the throws of the dice. The value of the throw indicates the number of the point which can be unstacked. For example, a throw of 1 and 4 allows the player to unstack the pieces on points 1 and 4. Doubles allow the player to unstack all pieces on that point. The player then bears off the pieces from this quadrant of the board. Players bear off the pieces in the same manner as they were unstacked. The first player to bear off all their pieces wins.
Content Description of Kız Tavlasi given by Dr. Fatih Parlak 2 November 2020, as played by elder family members who have known it since 50 years ago. Confidence 100 Ages Child Genders Male
Id DLP.Evidence.1949 Type Contemporary rule description Game Atlanbagj Date 1694-01-01 - 1694-12-31 Rules 8x8 board. Sixteen pieces per player, which begin on the two rows closest to each player.
Content Account of Atlanbagj from Hyde: "Hic Ludus apud Turcas aliquando appellatur Atlanbagj, nunc Europaeorum modo Dama, quorum illud (si recte distinxit narrator,) Dogri, I.e. recta, hoc vero Ters I.e. oblique movetur. Sed forte voluit docere, motionem progressionis esse directam; et motionem capiendi aut interficiendi aliquem, esse obliquam...Sunt ex Germanis, ut et quoque Turcae, qui 12 aut 16 calculis ex utraque parte utuntur." Hyde 1694: 180-181, 184. Confidence 100 Source Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
Id DLP.Evidence.1989 Type Contemporary rule description Game Shatranj (Turkey) Date 1620-01-01 - 1640-12-31 Rules 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally or, one the first turn, may jump two squares diagonally or orthogonally, over any pieces on the first square. There can be no capture with this move. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Two squares diagonally, jumping over the first. 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one space forward diagonally to capture. No en passant. Promoted to Fers when reaching the eighth rank. On its first move, this promoted piece may also use the jumping move of the Fers. No castling. An opponent's piece is captured by moving a player's own piece onto a space occupied by the opponent's piece. When a Shah can be captured on the next turn by an opponent's piece, it is in check. The Shah must not be in check at the end of the player's turn. If this is not possible, it is checkmate and the opponent wins. Stalemate results in a win for that player causing it.
Content Translation of Libro che insegna giocar a scachi in Murray 1913: "It is noted for your greater knowledge that the Bishop leaps from 3 squares to 3 squares, neither more nor less, aslant or cornerwise, and like the Knight it can leap over every piece, whether forwards or backwards, and it captures thus and not otherwise. The Queen makes its move always on the white squares; it cannot leap more than one square aslant or cornerwise, whether forwards or backwards, excepting the first time that it moves, when it can at once leap 3 squares in all directions, whether aslant or rectangularly, and over every piece, and its power of capture is not otherwise than in one way only, it being not allowed the first move. This is for the white Queen; the black Queen does the same, except that its path is always on a black square. If the Pawn shall be made Queen on a white square it will always go by the white squares from square to square as the principal Queen goes, and when it is made it can leap the first time the 3 squares as is said above of the Queen. If it be made Queen on a black square it will always go on the black. Murray 1913: 353. Confidence 100 Source Murray, H. J. R. 1913. A History of Chess. London: Oxford University Press.
Id DLP.Evidence.2012 Type Contemporary text Game Duqurjin Date 1694-01-01 - 1694-12-31 Rules Three concentric squares, with lines connecting the midpoints of the sides and the corners. Nine pieces per player. Content Discussion of Duqurjin in reference to similar games in Hyde 1694: 206-210. Confidence 100 Source Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
Id DLP.Evidence.2103 Type Contemporary text Game Qamish Uyuni Date 1694-01-01 - 1694-12-31 Rules Similar to At-Tab wa-d-Dukk.
Content Passage from Hyde, in section about Tab: "Turcuce Kamish ojuni, eodem sensu." Hyde 1694: 217. Confidence 100 Source Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
|