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Evidence in Kukuba

1 pieces of evidence found.

Id DLP.Evidence.658
Type Ethnography
Game Iyogh
Date 1951-01-01 - 1951-12-31
Rules 2x8 board. Four counters in each hole Play begins with both players placing all of the counters in the rightmost three holes in their row into the rightmost hole. Counters are sown in an anti-clockwise fashion, but they can be sown clockwise only if it leads to a capture. Counters are captured when the final counter is sown into a hole opposite a hole containing one or three counters, and those are take. If the hole opposite the next hole also contains one or three, these are also taken, continuing until a hole with any other number of counters is reached. Instead of taking counters from one of their holes, a player may sow any or all of the counters they have captured, beginning from the leftmost hole. The same rules for sowing apply. The game ends when one player has no counters in their holes.
Content Recorded by K.C. Murray, Surveyor of Antiquities of Nigeria: "Nigeria, Kukuba Tribe, near Jos, Plateau Pr: Iyogh (K.C. Murray). 2x8 holes. Apparently no stores since captures are held in the hand. The board is called agumu. Four beans (iyogh) in each hole; one lap to the move; one round; moves anticlockwise, but clockwise moves may be made to effect a capture. The players begin by rearranging their beans, both making the same series of moves; X transfers all his beans in F and G to H, and three beans from E, two from D, and two from C to B; Y then makes the same transfers on his row.... When lifting beans from a hole for sowing, one bean must be left in the hole from which they are lifted. Captures are made when the last bean in hand is sown in a hole on either row opposite to a hole containing one or three beans, and these beans are taken. If the next hole in the direction in which the beans were sown, or an unbroken sequence of holes in the same direction also contain one or three beans, these are also taken. Thus, the game seen began by lifting eleven beans from H and sowing them clockwise in G, F...A, h, g...D, the hole opposite e, then contained three beans, and C also contained three beans, so the contents of D and C were taken. A player, when it is his turn to play, may, instead of lifting beans from one of this holes for sowing, enter some or all of the beans which he has already taken, beginning from his left-hand end-hole, and sowing anti-clockwise, or clockwise if the latter leads to a capture. The game ends when one player has no beans in his holes." Murray 1951: 189-190.
Confidence 100

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