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Evidence in Akimel Oodham
2 pieces of evidence found.
Id DLP.Evidence.1391 Type Ethnography Game Kints Date 1907-01-01 - 1907-12-31 Rules Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. The central space of these semicircles if marked. One or two pieces per player. Four stick dice are used, with one marked side. Each die is marked differently for a different value. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10. Players’ pieces enter on the branching arcs. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter. Player must make an exact throw to get a piece off the board. The player to get both of their pieces around the board, and then to reach the marked space with an exact throw.
Content "Pima, Arizona...These were collected by Dr. Edward Palmer and described as men's sticks. Doctor Palmer states: A space of 10 square feet is inclosed by holes made in the ground [figure 173]. At opposite corners on the outside are two semicircular rows of five holes each. At the beginning a marking-stick is put into the center hole, A, of each semicircle, and the point is to play around the square, and back again to the center hole. Each pair of players moves the pegs in opposite directions, and whenever the count is made that would bring the stick to the thole occupied by that of the antagonist, he is sent back to his original starting place. The counts are as follows: Four round sides up, counts 10; four flat sides up, 5. When only one flat side is up, it counts whatever is marked on it; any three counts as 3, and any two, 2." Culin 1907: 149-150. Confidence 100 Genders Male Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.
Id DLP.Evidence.1392 Type Ethnography Game Kints Date 1907-01-01 - 1907-12-31 Rules Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. The central space of these semicircles if marked. One or two pieces per player. Four stick dice are used, with one marked side. Each die is marked differently for a different value: 4, 6, 14, 15. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter. Player must make an exact throw to get a piece off the board. The player to get both of their pieces around the board, and then to reach the marked space with an exact throw (having to throw less than 14 if landed on the penultimate space).
Content "Pima, Arizona...Four sticks of mesquite wood...They were collected by the late Dr. Frank Russell, who gives the name of the game as kints and of the sticks as kints kut. The sticks [figure 176] are designated as follows: No. 1. ki-ik, four. No. 2, tco-otp', six. No. 3, si-ika, meaning of word unknown to informants. No. 4, kints, meaning also unknown. The players sit about 10 feet apart, and put the sticks in play by striking from below with a flat stone held in the left hand...so that they will fall in the center of the space between the players, who rake them back with a long stick after each throw. The count is similar to that described for the [Tohono O'odham] game, if we substitute the [Akimel O'odham] names for the pieces as follows: Two backs and 2 faces count 2; 1 back and 3 faces count 3; ki-ik facing up and others down count 4; all faces up count 5; tco-otp' facing up and others down count 6; all faces down count 10; si-ika facing up aand others down count 14; kints facing up and others down count 15. The counts are kept upon a rectangle marked upon the ground, usually approximating 12 by 8 feet, having 10 holes or pockets, counting the corners each time along each side. At two alternate corners are two quadrants, called houses (ki), of five holes each, not counting the corner holes, called doors (utpa). The stick used by each player or side to mark its throw is called rsaika, slave or horse. When a player is "coming home" and his count carries his "slave" only to the last hole of his house, it is said to be "in the fire," and remains "burnt" until he throws a less number than 14 or 15. " Culin 1907: 151-152. Confidence 100 Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.
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