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Evidence for Kawade Kelia

1 pieces of evidence found.

Id DLP.Evidence.1684
Type Ethnography
Location Sri Lanka
Date 1898-01-01 - 1898-12-31
Rules One horizontal row of eleven squares, the central square marked with an X. From this central square, extending vertically, eleven more squares, making a row of twelve in total. The fifth square and the final square in this row are marked with an X. An arc of five squares extend left and down from the final square of the vertical row. From the fifth row of the vertical row, a square with twelve squares per side. The corner squares are marked with an X, the central two squares of the left, right, and top side are marked with one X across both squares. Two or four players; when there are four players they play on two teams of two. Three cowrie shells per player, used as pieces. Six cowrie shells used as dice; the throws = the number of mouths that land face up. Players move their pieces onto the board and around the circuit according to the throws of the cowries. Teams start on opposite ends of the bottom row of squares, up the vertical line to the square, in opposite directions around the square, then up the remaining part of the vertical row and down the arc, and off the board. When a piece lands on a space occupied by an opponent's piece, the opponent's piece is sent back and must enter the board again. Pieces are safe from being sent back if they rest on a marked square. The first team to remove all of their pieces from the board wins.
Content "37. Kawade Kelia. Cowrie game. Ceylon. ...From the exhibit of the Government of Ceylon at the Columbian Exposition, Chicago. Two or four persons play. In the latter case, two play as partners. Cowries o fdifferen kinds are used as men, each player having three. These are called bala,"dogs" (singular, balo). The moves are made, according to the throws, with six cowrie shells. The counts are as follows: 6 mouths up =6 5 mouths up =5 4 mouths up =4 3 mouths up =3 2 mouths up=2 1 mouth up=1The players stand at opposite sides of the bottom of the board and finish at the end of the interior diagram, making the circuit in opposite directions. A player may take and set back an opponent's piece, unless it be upon one of the squares crossed by diagonals, called cattya." Culin 1898: 851.
Confidence 100
Source Culin, S. 1898. Chess and Playing-Cards. Washington: Government Printing Office.

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