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Evidence for Mak Ruk

1 pieces of evidence found.

Id DLP.Evidence.1289
Type Ethnography
Location Thailand
Date 1839-01-01 - 1839-12-31
Rules 8x8 board. Ech player begins with sixteen pieces with special moves: Khoon (x1): moves orthogonally in any direction; Met (x1): placed to the right of the Khoon, moves one square orthogonally or diagonally forward, or one square diagonally backward, may move two squares orthogonally forward on the first move; Khon (x2): moves one square forward orthogonally or diagonally, may move backward diagonally but not to capture; Maa (x2): moves as a chess knight; Rooa (x2): moves orthogonally any distance; Bea (x8): move forward one space, but capture diagonally. When they reach the opposite edge of the board, they are promoted to Met. They begin on the third row of the board with respect to each player. When the Khoon is threatened, it is in check and the player's next move must be to remove the check. If the player cannot, it is checkmate and the player loses. If there are no legal moves, the game is a draw. If one player has only a king left, the opponent must checkmate it within a set number of turns, based on the highest ranking piece left on the board, minus the total number of pieces on the board. The values are: two Rooa: eight; one Rooa, sixteen, two Khon, 22; one Khon, 44; two Maa, 33; one Maa, 66; Met and two Bea, 88; one each of Met, Rooa, Maa, Khon, sixteen. With nnly a Met, the game is a draw.
Content "Mak rook or Chess—The Khoon or king has with the other pieces (with the exception of the pawns), the same relative positions as in the English game. He goes one square in any direction,m and takes in any direction. He cannot castle. He is check-mated much in the same manner as in the British game, but a stale-mate makes a drawn game. The Met or minister. [the queen with us] stands on the right hand of the King, can move two squares straight-forward at the outset—but after the first move he can only go one square at a time, and that diagonally either for advance or retreat. The Khon, " post or supporter," is the bishop. His first move is either one square forward or diagonally, but at any period of the game he may take the adversary's piece on the square before him, but not that one which may stand in his rear. Maa or the horse, is the knight and moves in the same wau as the English one. The rooa or ship is the Castle and moves in the same way as the latter. Bea or "cowries" (shells) are the pawns. They are ranged on the third square and move one square at a time, and only one at the outset, and take diagonally. When they reach the adversary's line of pawns they become Met or ministers and move accordingly,..The following are established rules. If a king is left alone to contend, his aim is to get so placed as to prevent being check mated within a certain number of moves. In the first place, however, the number of pieces actually on the board is deducted from the prescribed number of moves in each case. Thus, if the king has opposed to him a king and two castles—the number of pieces on the board four—is deducted from the prescribed number eight. If the adversary has only a castle, the prescribed number is sixteen. If he has two bishops—it is twenty-two. If with one forty-four. If with thtree knights thirty-three. If with one knight sixty-six. If with a met, it is a drawn game. If with a queen or met and two pawns eighty-eight moves; with a queen, bishop, knight, and castle, sixteen moves are prescribed." Low 1839: 374-379.
Confidence 100
Source Low, J. 1839. 'On Siamese Literature.' Asiatic Researches 20(2): 338-392.

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