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Evidence for Walak-Pussa
1 pieces of evidence found.
Id DLP.Evidence.690 Type Ethnography Location Sri Lanka Date 1909-01-01 - 1909-12-31 Rules 2x7 board with two stores.
Four counters in each hole.
Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes in their row.
If the last counter falls into a hole with counters, the counters in the next hole are picked up and sowing continues, and if this hole is empty, the counters in the hole following the empty hole are captured. If there is an unbroken sequence of alternating empty and occupied holes, the counters in the occupied holes are captured until there are two empty or two occupied holes. If the final counter falls into an empty hole the turn ends.
The round ends when one player's holes are empty.
Second round begins with the winner of the first round placing four counters in each of their holes, leaving any surplus in the store. The loser, starting from one end of the row, places four counters into as many holes as possible, leaving any extra in the store. The holes which cannot be filled are excluded from play for the round. A twig or piece of straw are often placed over it to indicate this. The losing player begins the round, moving in the direction of the excluded holes, and played in the same way as the first round.
Rounds three and above: The winner of round two places four counters in as many of their holes as possible, and the remaining counters in the next hole. If it contains one, it is called puta, if two, naga, if three, wala. Holes with no counters are excluded from play for this round. If the loser has a puta hole, the opponent removes one counter from their hole opposite; if a naga, the opponent removes two from the opposite hole, if a wala, the opponent removes three. The removed counters go into their store. puta and naga holes are marked with a piece of paper or straw in them. Empty holes are excluded as before. The player with excluded holes begins play in the direction of the excluded hole. Counters cannot be captured or sowed from puta or naga holes. Play continues as before. When the final counter of a sowing ends in the hole preceding a puta or naga hole, these are treated as though they are non-existent and capturing holes hold for the next following hole.
When one player has fewer than twelve counters, they may arrange them differently at the beginning of a round. They may put one or two counters in one end hole and not more than four in the other end hole, and one or two counters in the intermediate holes, leaving some empty and, thus, excluded. The opponent then puts four counters in each of their holes. There are no puta, naga, or wala holes in this round. The player with more counters plays as before, but the one with less has captures that are determined by the number of counters placed in the first end hole. If there were two in the end hole, the player captures when dropping the final counter into a hole to make it three; or when it makes two if there was one counter in the first end hole. Otherwise, the player does not sow in holes with one or two counters.
Throughout the game, singletons cannot be moved is a player has a hole with multiple counters, and a singleton in the front hole cannot be moved if there are other singletons in the player's row.
Play continues until one player has no counters. Content "Walak-pussa, 'A Hole Empty.'
This game is begun like the last (puhulmuti), but when the last seed of the set which is being sown has been placed in a hole he does not remove and re-sow the seeds out of that hole, but always takes those in the next one for the purpose. If this next hole be empty, the seeds in the following one, that is, the second one after that in which he placed his last seed, are captured or 'eaten,' the verb which expresses it being pussa kanawa, 'eating because of the empty (hole).' If the following or third hole be empty, the seeds in the one after it are also captured, and so on as long as there is a sequence of alternate empty and full holes. This is termed wael mutu ekilenawa, picking out the pearls of the necklaces.' He then stops playing and the opponent begins.
At the commencement of the next or succeeding rounds the same arrangements as in Puhulmutu are necessary in case there be a puta, naga, wala, or 'blind' holes. in this and all the games, the player with the fewest seeds always begins the play after the first round, and it must go in the direction of the empty or deficient holes.
When the last seed of the set which is being sown falls into an empty hole immediately preceding one containing a puta or naga (which is considered to be pussa, 'empty,' and the seeds in which cannot be captured these are passed over as though non-existent, and the seeds in the next hole to them are 'eaten.' Like the last, this game is almost interminable, and there is no 'Cutting Ash-pumpkins' to curtail it." Parker 1909: 597-598. Confidence 100 Source Parker, H. 1909. Ancient Ceylon. New Delhi: Asian Educational Services.
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