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Evidence for Dama (Alquerque)
1 pieces of evidence found.
Id DLP.Evidence.2403 Type Ethnography Location Grande Comore Date 2018-06-01 - 2018-06-30 Rules 5x5 intersectinv lines with diagonals drawn in the four quadrants. Twelve pieces per player. which begin on two rows closest to the player and the two spaces in the central row on the player's right. Players alternate turns moving a piece to an empty adjacent point on the board, along the lines. A player may capture an opponent's piece by hopping over it to an empty space on immediately on the opposite side of it along the lines on the board. Captures are compulsory, and if the opponent realizes that the player did not make a possible capture, the opponent immediately captures the player's piece that could have captured but didn't. Regular pieces cannot capture backwards. When a piece reaches the farthest row on the opposite side of the board from where they started, it is promoted to a king, which can move and capture any distance along the lines of the board. The player who captures all of their opponent's pieces wins.
Content Account from de Voogt in June 2018: "The second pattern they associate with Dama is played on an Alquerque- 12 board (see Photo 5) with pieces on all but the central intersection, similar to what is known from the literature (Parlett 2018:Fig. 15.1a). The rules include promotion to a long king, while regular pieces cannot capture back- wards. Capturing is mandatory under penalty of huffing. The promotion to a long king is a rare occurrence in Alquerque games but not entirely unknown (e.g., Jansen 1990). Similar games in South-East and South Asia have a tri- angle attached to each end of the board that holds additional pieces. Such boards have been attested for the Seychelles and the Maldives as well, but both regions, although geographically somewhat close to the Comoros, have no historical relation with the Comoros." de Voogt 2019: 6-7. Confidence 100 Ages Adult Spaces Outside, Public Genders Male Source de Voogt, A. 2019. 'The Comoros: A confluence of board game histories.' Board Game Studies 13: 1–13.
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