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Evidence in Grande Comore
2 pieces of evidence found.
Id DLP.Evidence.847 Type Ethnography Game Dama (Comoros) Date 2018-06-01 - 2018-06-30 Rules Played on an 8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from any distance orthogonally. Captures must be taken if possible, and the maximum number of jumps must be made. Multiple captures cannot be made by moving 180 degrees from the previous jump. Pieces can be promoted to king mid-jump. Winning is achieved by capturing all of the other player's pieces or by blocking them so they cannot move. Content "Dama refers to a series of games on Grande Comore...they wouold draw a board with chalk on the pavement and gathered game pieces to make a gaming set. The first pattern they would draw is a board of 64 fields. The board is uncheckered and pieces are places as in Turkish Draughts...There is promotion to a long king and there are only orthogonal captures with no backward captures for unpromoted pieces." de Voogt 2019: 5–6. Confidence 100 Source de Voogt, A. 2019. 'The Comoros: A confluence of board game histories.' Board Game Studies 13: 1–13.
Id DLP.Evidence.2403 Type Ethnography Game Dama (Alquerque) Date 2018-06-01 - 2018-06-30 Rules 5x5 intersectinv lines with diagonals drawn in the four quadrants. Twelve pieces per player. which begin on two rows closest to the player and the two spaces in the central row on the player's right. Players alternate turns moving a piece to an empty adjacent point on the board, along the lines. A player may capture an opponent's piece by hopping over it to an empty space on immediately on the opposite side of it along the lines on the board. Captures are compulsory, and if the opponent realizes that the player did not make a possible capture, the opponent immediately captures the player's piece that could have captured but didn't. Regular pieces cannot capture backwards. When a piece reaches the farthest row on the opposite side of the board from where they started, it is promoted to a king, which can move and capture any distance along the lines of the board. The player who captures all of their opponent's pieces wins.
Content Account from de Voogt in June 2018: "The second pattern they associate with Dama is played on an Alquerque- 12 board (see Photo 5) with pieces on all but the central intersection, similar to what is known from the literature (Parlett 2018:Fig. 15.1a). The rules include promotion to a long king, while regular pieces cannot capture back- wards. Capturing is mandatory under penalty of huffing. The promotion to a long king is a rare occurrence in Alquerque games but not entirely unknown (e.g., Jansen 1990). Similar games in South-East and South Asia have a tri- angle attached to each end of the board that holds additional pieces. Such boards have been attested for the Seychelles and the Maldives as well, but both regions, although geographically somewhat close to the Comoros, have no historical relation with the Comoros." de Voogt 2019: 6-7. Confidence 100 Ages Adult Spaces Outside, Public Genders Male Source de Voogt, A. 2019. 'The Comoros: A confluence of board game histories.' Board Game Studies 13: 1–13.
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