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Evidence for Awithlaknakwe
1 pieces of evidence found.
Id DLP.Evidence.1186 Type Contemporary rule description Location Zuni Date 1893-01-01 - 1893-12-31 Rules 2x12 board, with a line of six extra squares centered on each side. Diagonals in every square. Pieces are played on the intersections of lines. Played with two or four players; with four players, the top and left players play against the bottom and right players. Six pieces per player, with one larger piece. Each player's six pieces begin on the central intersection of the extra spaces. Pieces move one spot at a time diagonally. When a player surrounds an opponent's piece on two opposite sides, this piece is captured. The piece is then replaced by the larger piece, which may move diagonally or orthogonally. Pieces may not move backward.When all of the players' remaining pieces reach the starting squares of the opponent, the player with the most captured pieces wins. Content "Zuñi. Zuñi, New Mexico...for the game of awithlaknakwe, or stone warriors,and twenty-six pieces, or men, consisting of disks made from shards of pottery, used in the game. The disks are in two sets, twelve plain and twelve perforated, with a hole in the center...In addition, there are two pieces, one plain and one perforated, somewhat larger than the others. These implements were made in 1893 by M. Frank Hamilton Cushing who furnished the following account of the game: Played by two or four persons upon a square board, each intersected by diagonal lines. At the opening of the game each player places six men in the center of the six squares at his side of the board. The latter usually consists of a slab of stone pecked with the diagram. The men consist of disks of pottery about 1 inch in diameter, made from broken vessels, those upon one side being distinguished by being perforated with a small hole, while those on the other side are plain. The object of the game is to cross over and take the opponent's place, capturing as many men as possible by the way. The moves are made one square at a time along the diagonal lines, the pieces being placed at the points of intersection. When a player gets one of his opponent's pieces between two of his own, it may be taken, and the first piece thus captured may be replaced by a seventh man, call the Priest of the Bow, which may move both on the diagonal lines and on those at right angles. A piece may not be moved backward. When four persons play, those on the north and west play against those on the south and east." Culin 1907: 799. Confidence 100 Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.
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