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Evidence for Tugi-Épfe

1 pieces of evidence found.

Id DLP.Evidence.1442
Type Ethnography
Game Tugi-Épfe
Location 32°46'38.50"N, 108° 9'11.06"W
Date 1907-01-01 - 1907-12-31
Rules Stones are placed on the ground to make a square with ten spaces per side. One piece per player. Three sticks used as dice, one side flat, the other round. One of the sticks is marked on the round side. Throws are as follows: All flat sides up - 5; all round sides up = 10; one flat and two round, with no notches, up = 1, two flat and one round, with no notches, up = 3, two flat or two round, with notches up = 15. Pieces begin in one corner of the board. Players may move in opposite directions around the board, or in the same direction. When players move in the same direction, they may send the opponent's piece back to the beginning if they land on their spot. When the opponent is sent back to the beginning, they may then choose their direction of play. When players are moving in opposite directions, the opponent's piece may not be sent to start. The first player to travel around the board and land in the starting space wins.
Content "Tewa Santa Clara, New Mexico...Three blocks of wood...flat and painted on one side; the opposite side rounded...one stick has fifteen transverse notches painted green on the rounded side. The following account of the game, form a manuscript by the collector, Mr. T. S. Dozier, was kindly placed in my hands by Mr. F. W. Hodge: Grains of corn or pebbles are laid in the form of a square, in sections of ten each. The two players sit on either side. The sticks, called é-pfe, are thrown in turn on a stone placed in the square The counts are as follows: Two flat and notched sticks, notches up, count 15; three round side up, 10; three flat sides up, 5; two flat and one round side, not notched, up, 3; one flat and two round sides, not notched, up, 1. The players move their markers between the grains or pebbles according to their throw, going in opposite directions. This is the ordinary way. Sometimes, the markers being considered as horses, a player will attempt to kill his adversary's horses. In this case he so announces at the commencement of the game, and he then moves his marker in the same direction, and, by duplicating the first throw, or, if at any future stage of the game, always following, he succeeds in placing his marker where his adversary's is, by so doing he kills that horse (marker) and sends him back to the place of beginning. The latter may then elect to move in the same direction as before and kill and send back his adversary, but, if he wishes, he may go in the opposite direction, in which case he does no killing. The game is called tugi-é-pfe, meaning the thrown stick." Culin 1907: 193-194.
Confidence 100
Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.

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