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Evidence for Njombwa (Two Counters)

1 pieces of evidence found.

Id DLP.Evidence.1899
Type Ethnography
Location Yao
Date 1913-01-01 - 1913-12-31
Rules 4x8 board, occasionally 4x9 or 10. Two counters in each hole, except the leftmost hole in the inner row, which has zero, and the hole to its right, which has one. Sowing occurs in an anti-clockwise direction. When both players have completed this phase, the main phase of the game begins. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, and counters in the opponent's opposite hole in their inner row are captured. If there are also counters in the opponent's opposite hole in the outer row, these are also captured, but only when a capture from the inner row was also made. Players cannot sow single counters, unless there are no holes with multiple counters left, in which case single counters may be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.
Content "A third way of starting the game is to put two men in each hole except the left-hand end hole of the front row, which is empty, and the next hole in the front row, which has only one. Sanderson 1913: 733.
Confidence 100
Source Sanderson, M. 1913. "Native Games of Central Africa." Journal of the Royal Anthropological Institute of Great Britain and Ireland 43: 726-736.

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