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Evidence in Yao

3 pieces of evidence found.

Id DLP.Evidence.1897
Type Ethnography
Game Njombwa
Date 1913-01-01 - 1913-12-31
Rules 4x8 board, occasionally 4x9 or 10. 29 counters in each player's leftmost hole in their outer row, two in the hole to the right of it and one in the hole to the right of that one. Sowing occurs in an anti-clockwise direction in the player's two rows. Each player begins with a stylised move, by sowing the contents of the hole with two counters. Players alternate turns sowing only from their hole with two counters. When finally a single counter is sown into an inner-row hole that is opposite a hole with a single counter in the opponent's inner row, this counter is captured. The opponent then sows their two remaining counters, capturing two from the opponent. Then, the players sow from their hole with 29 counters, picking up the contents of a hole when the final counter lands in an occupied hole, ending the turn when the final counter lands in an empty hole. When both players have completed this phase, the main phase of the game begins. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, and counters in the opponent's opposite hole in their inner row are captured. If there are also counters in the opponent's opposite hole in the outer row, these are also captured, but only when a capture from the inner row was also made. Players cannot sow single counters, unless there are no holes with multiple counters left, in which case single counters may be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.
Content NJOMBWA (YAO). There are several different gambits for this game, which was played in every Yao village till ousted by " Bau." The arrangement and numbers of the holes are the same as in Bau, i.e., 4 rows of 8 (occasionally 9 or 10). In one game all the men are numbers. They are then removed and it into the hole at the end of the left-hand end of the back row. Two of them are then put into the second hole from the left of the back row and one in the third. The position is then: The first player then spreads the two men in the second hole from the left to the right (along the back row), arriving at the fourth hole from the left. His opponent does the same and they continue spreading in like manner, in turn along the back row and back along the front row (from right to left). When one player in spreading arrives at an empty hole opposite to one in which his opponent has a man, he takes the latter and removes it from the board. His move then ends. His opponent then spreads the two men he has left, and, arriving at the hole opposite to that in which the first player has two, he takes them and also removes them from the board. The first player then spreads the 29 men remaining in the end hole of the back row, starting at the next hole and putting one in each hole along the back row and back along the front and so on, till he has placed all the 29 men in the holes, arriving at the sixth hole from the right in the front row. The contents of this hole are then spread and the spreading continues as in Bau till the player arrives at an empty hole. His opponent then does the same and on arriving at an empty .hole his move also ends. This completes the gambit. The position is then:...Men are taken from the opponent by spreading and arriving at an empty hole in the front row, not necessarily in one spread. The contents of the holes opposite to that arrived at, both in front and back, row, are taken, and are removed from the board. The move then ends. The spreading must always proceed from right to left in the front rows and from left to right in the back. The move ends without taking if the player arrives at an empty hole not in "opposition." When a player is left with no hole containing more than one man he may move a " singleton " into the next hole, if empty, and, if such hole be in the front row and in oppositioli, he takes his opponent's man or men and removes it or them from the board. At no period of the game can a man be taken from a hole in the back row if the corresponding hole in the front row be empty, though a man or men may be taken from a hole in the front row even if there be no man in its corresponding hole of the back row. The game is won by taking all the opponent's men." Sanderson 1913: 732-733.
Confidence 100
Source Sanderson, M. 1913. "Native Games of Central Africa." Journal of the Royal Anthropological Institute of Great Britain and Ireland 43: 726-736.

Id DLP.Evidence.1898
Type Ethnography
Game Njombwa (One Counter)
Date 1913-01-01 - 1913-12-31
Rules 4x8 board, occasionally 4x9 or 10. One counter in each hole. Sowing occurs in an anti-clockwise direction. The players start by each making a stylised move. Sowing begins from the rightmost hole in the outer row. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the sowing reaches the hole immediately before the one from which the sowing began (I.e,, the second-to-right hole in the outer row), these two counters are picked up and both placed in the rightmost hole in the outer row. The player then removes the two counters in the second-to-right hole in the inner row from the board. When both players complete this move, the main phase of the game begins.When both players have completed this phase, the main phase of the game begins. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, and counters in the opponent's opposite hole in their inner row are captured. If there are also counters in the opponent's opposite hole in the outer row, these are also captured, but only when a capture from the inner row was also made. Players cannot sow single counters, unless there are no holes with multiple counters left, in which case single counters may be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.
Content "The game may also be played by putting one man in each hole to start with. The player then takes up the man in the right-hand end hole of the back row, adds it to the end hole of the front row, and spreads along the front row and along the back till he arrives at the last hole but one in the back row. He takes up both the men now in it and transfers them to the end hole (right-hand end). He then takes up the two men in the second hole from the right of his front row and removes them from the board, and his move ends." Sanderson 1913: 732-733.
Confidence 100
Source Sanderson, M. 1913. "Native Games of Central Africa." Journal of the Royal Anthropological Institute of Great Britain and Ireland 43: 726-736.

Id DLP.Evidence.1899
Type Ethnography
Game Njombwa (Two Counters)
Date 1913-01-01 - 1913-12-31
Rules 4x8 board, occasionally 4x9 or 10. Two counters in each hole, except the leftmost hole in the inner row, which has zero, and the hole to its right, which has one. Sowing occurs in an anti-clockwise direction. When both players have completed this phase, the main phase of the game begins. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, and counters in the opponent's opposite hole in their inner row are captured. If there are also counters in the opponent's opposite hole in the outer row, these are also captured, but only when a capture from the inner row was also made. Players cannot sow single counters, unless there are no holes with multiple counters left, in which case single counters may be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.
Content "A third way of starting the game is to put two men in each hole except the left-hand end hole of the front row, which is empty, and the next hole in the front row, which has only one. Sanderson 1913: 733.
Confidence 100
Source Sanderson, M. 1913. "Native Games of Central Africa." Journal of the Royal Anthropological Institute of Great Britain and Ireland 43: 726-736.

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