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Evidence for Mig Mang

2 pieces of evidence found.

Id DLP.Evidence.2146
Type Contemporary rule description
Location Sikkim Tibet
Date 1959-03-01 - 1959-12-31
Rules 17x17 intersecting lines. 151 pieces per player. Each player begins with six larger pieces on the board, on the third line from the perimeter on all four sides, one piece on every fourth intersection, alternating between black and white. These pieces are never moved from the board. There is a star marking at each of these points. Players alternate turns placing one of their pieces on an empty intersection of the board. When a player encloses an area with their pieces, it becomes their territory, and any pieces of the opponent inside it are captured. The opponent cannot place one of their pieces inside a territory won on the previous turn. White plays first. When players can no longer play, the number of counters and each territory are counted to determine the winner.
Content Discussion of the rules of Mig Mang, as played by the Crown Prince of Sikkim, who learned the rules from his wife, a daughter of the Dalai Lama from Tibet. Fairbairn 1990.
Confidence 100
Ages Adult
Social status Elite, Royalty
Genders Female, Male
Source Fairbairn, J. 1990. "Go on the Roof of the World." Go World 58: 10-15.

Id DLP.Evidence.2147
Type Ethnography
Location Tibet
Date 1879-01-01 - 1882-12-31
Rules Name of the game, has "eyes."
Content "Among the games played by the Tibetans, there are some such as mig-mang or "many eyes"...Das 1902: 260.
Confidence 100
Source Das, S. C. 1902. Journey to Lhasa and Central Tibet. New York: E. P. Dutton and Company.

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