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Evidence for Baghchal
3 pieces of evidence found.
Id DLP.Evidence.755 Type Contemporary rule description Location Nepal Date 1976-01-01 - 1976-12-31 Rules Played on 5x5 grid including diagonals and pieces are played on the intersections of the lines. One player has four tigers, placed on the corners, and the other has up to 20 goats, placed on the board on a free space. Tigers and goats can move to an adjacent intersection along the lines on the board. Tigers may capture goats by hopping over them. The game ends when tigers have captured all of the goats or the goats block the tigers from being able to move. Content "The nearest approach to an 'intellectual' native game that I came across was Bagh Chal, which may most be likened to Draughts. I found it particularly popular with Buddhist monks, who used pebbles as pieces and moved them over a pattern scratched in the ground...
BAGH CHAL
A Nepalese game for two players
The tiger-player places a tiger in each corner of the grid (see fig. 1). His object is to avoid being blocked by a goat, of which his opponent starts with 20 off the board.
The goat-player moves first and turns alternate. At each turn the goat-player places a goat on any unoccupied point of the grid, and his opponent moves a tiger. A tiger may move to an adjacent point, but only following a line of the grid. If an adjacent point is occupied by a goat, the tiger may jump over the goat in a straight line to the point immediately behind it, but only if that point is unoccupied. The goat is thereby killed and removed from the board. Only one such jump may be made in one turn.
Goats may not jump, but when all 20 goats have been placed (even if some have meanwhile been captured) the goat-player's turn consists of moving a goat to an adjacent unoccupied point.
If and when the tiger-player is unable to make a legal move he has lost. He may win by capturing all the goats."Parlett 1976: 4. Confidence 100 Source Parlett, D. 1976. 'Himalayan Games.' Games and Puzzles: The New Magazine about Games of Every Kind. 52:4-6.
Id DLP.Evidence.834 Type Ethnography Location Teesta Valley Date 1933-01-01 - 1933-12-31 Rules Played on 5x5 grid including diagonals and pieces are played on the intersections of the lines. One player has four tigers, placed on the corners, and the other has up to 20 goats, placed on the board on a free space. Tigers and goats can move to an adjacent intersection along the lines on the board. Tigers may capture goats by hopping over them. The game ends when tigers have captured all of the goats or the goats block the tigers from being able to move. Content "Bhagchal, Bhagchakar, or Chakrachal. Description.—This is a kind of tiger-play in which two persons are required to play the game, one plays with four 'tigers' and the other with twenty 'goats.' The diagram is given on the opposite page. The four 'tigers' are placed at the four points A B C D, and then one by one the 'goats' are brought on the board. As soon as the first 'goat' is placed on the board, one of the 'tigers' moves to capture it. This can only happen when the 'goat' is between the 'tiger' and a vacant point in a straight line. The 'goats' are captured as in draughts by jumping over. No 'goat' is to be moved from its place on the board till all the 20 'goats' have been placed on the board one by one. Then the pieces can be moved forwards and backwards on adjacent vacant places. The effort of the player holding the 'goats' is to checkmate the movements of the 'tigers.' When either all the 'goats' are captured or all the 'tigers' are checkmated, the play is finished. The person who performs one or the other of the two feats is the winner." Hora 1933: 8–9. Confidence 100 Ages Elder Social status Non-Elite Genders Male Source Hora, S. 1933. Sedentary games of India. Journal and Proceedings of the Asiatic Society of Bengal. 29: 5–12., Hora, S. 1933. Sedentary games of India. Journal and Proceedings of the Asiatic Society of Bengal. 29: 5–12.
Id DLP.Evidence.1453 Type Ethnography Location Nepal Date 1986-01-01 - 1986-12-31 Rules Played on 5x5 grid including diagonals and pieces are played on the intersections of the lines. One player has four tigers, placed on the corners, and the other has up to 20 goats, placed on the board on a free space. Tigers and goats can move to an adjacent intersection along the lines on the board. Tigers may capture goats by hopping over them. The game ends when tigers have captured five of the goats or the goats block the tigers from being able to move.
Content "II. Baghachal In 1986, I visited Nepal...baghachal is a local national board game no less popular in Nepal than chess...In the Nepali language it means "The tiger moving game". It is played on a board shown in figure 1. Two persons play. One has four tigers. They are placed at the four corners. The other player has twenty goats in hand which are entered one at a time in alternation with the moves of the tigers and cannot move until all are on the board. In one move a tiger may either move to the nearest point or, if this point is occupied by a goat and the next point behind it is free, may jump over this goat (as in checkers), mill it and land following the straight line on the free point. In this case the goat should be removed from the board. If tigers kill more than five goats the game is won by the tigers. The goats are not able to kill but they win if they succeed in reducing the tigers to immobility." Averbakh 1995: 17-18. Confidence 100 Source Averbakh, Y. 1995. "Board Games and Real Events." In A. de Voogt (ed), New Approaches to Board Games Research: Asian Origins and Future Perspectives. Leiden: International Institute for Asian Studies, p. 17-23.
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