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Concepts for Ruleset Dice Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Dice
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice
Numerical Properties NumPlayers(2) Start NumStartComponents(49), NumStartComponentsBoardPerPlayer(24), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(24.5), NumStartComponentsBoard(48), NumStartComponentsHand(1) Play PassDecisionFrequency(51%), StepDecisionFrequency(14%), StepDecisionToEmptyFrequency(14%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(13%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(13%), LeapDecisionToEmptyFrequency(12%), FromToDecisionWithinBoardFrequency(9%), FromToDecisionEmptyFrequency(8%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(2%), RollFrequency(96%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(27%), CheckmateWinFrequency(27%), DrawFrequency(73%) Behaviour PieceNumberAverage(15.85), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2087.77), DurationTurnsStdDev(718.78), DurationTurnsNotTimeouts(973.22), DecisionMoves(0.48), BoardCoverageDefault(0.99), AdvantageP1(0.52), Balance(0.97), Completion(0.27), Drawishness(0.73), Timeouts(0.73), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(6.11), DecisionFactorAverage(11.86) Implementation PlayoutsPerSecond(4.24), MovesPerSecond(10532.38) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(145) Component NumComponentsType(17), NumComponentsTypePerPlayer(8), NumDice(1)
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