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Concepts for Ruleset Dice Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Dice
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice
Numerical Properties NumPlayers(2) Start NumStartComponents(49), NumStartComponentsBoardPerPlayer(24), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(24.5), NumStartComponentsBoard(48), NumStartComponentsHand(1) Play PassDecisionFrequency(56%), StepDecisionFrequency(12%), StepDecisionToEmptyFrequency(12%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(12%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(11%), FromToDecisionWithinBoardFrequency(8%), FromToDecisionEmptyFrequency(8%), RemoveEffectFrequency(2%), RollFrequency(96%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(3%), CheckmateWinFrequency(3%), DrawFrequency(97%) Behaviour PieceNumberAverage(13.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2466.43), DurationTurnsStdDev(210.74), DurationTurnsNotTimeouts(1381), DecisionMoves(0.43), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(6.18), DecisionFactorAverage(13.02) Implementation PlayoutsPerSecond(4.19), MovesPerSecond(10552.27) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(145) Component NumComponentsType(17), NumComponentsTypePerPlayer(8), NumDice(1)
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