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Concepts for Ruleset Chatrang (Sassanian) (Ludii 7) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Chatrang (Sassanian) (Ludii 7)
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(39%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(25%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(14%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(2%), RollFrequency(49%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(22%), DrawFrequency(78%) Behaviour PieceNumberAverage(15.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(149.76), DurationTurnsStdDev(89.58), DurationTurnsNotTimeouts(149.76), DecisionMoves(0.87), BoardCoverageDefault(0.84), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.01), DecisionFactorAverage(15.98) Implementation PlayoutsPerSecond(39.35), MovesPerSecond(6108.8) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(8), NumComponentsTypePerPlayer(3.5), NumDice(1)
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