background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Ruleset Chatrang (Sassanian) (Ludii 7) Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Chatrang (Sassanian) (Ludii 7)

Boolean
Properties
Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice
End
End, CaptureEnd, Checkmate, NoMovesEnd
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1)
Play
PassDecisionFrequency(11%), StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(37%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(24%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(14%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(2%), RollFrequency(49%), ReplacementCaptureFrequency(2%), NumPlayPhase(1)
End
CheckmateFrequency(21%), DrawFrequency(79%)
Behaviour
PieceNumberAverage(16.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(136.24), DurationTurnsStdDev(247.17), DurationTurnsNotTimeouts(112.36), DecisionMoves(0.84), BoardCoverageDefault(0.8), AdvantageP1(0.01), Balance(0.01), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.18), DecisionFactorAverage(16.84)
Implementation
PlayoutsPerSecond(28.14), MovesPerSecond(3844.23)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65)
Component
NumComponentsType(8), NumComponentsTypePerPlayer(3.5), NumDice(1)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council