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Concepts for Ruleset Chess (Siberia) (Ludii 5) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Chess (Siberia) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play PassDecisionFrequency(5%), StepDecisionFrequency(27%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(44%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(24%), LeapDecisionToEmptyFrequency(22%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(7%), NumPlayPhase(2) End CheckmateFrequency(85%), CheckmateWinFrequency(85%), DrawFrequency(15%) Behaviour PieceNumberAverage(27.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(454.07), DurationTurnsStdDev(862.75), DurationTurnsNotTimeouts(93.02), DecisionMoves(0.95), BoardCoverageDefault(0.83), AdvantageP1(0.79), Balance(0.43), Completion(0.85), Drawishness(0.15), Timeouts(0.15), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(26.59), DecisionFactorAverage(28.92) Implementation PlayoutsPerSecond(25.01), MovesPerSecond(53911.41) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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