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Concepts for Ruleset Chess (Siberia) (Ludii 5) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Chess (Siberia) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(46%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(12%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End CheckmateFrequency(93%), CheckmateWinFrequency(93%), DrawFrequency(7%) Behaviour PieceNumberAverage(24.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(363.34), DurationTurnsStdDev(713.91), DurationTurnsNotTimeouts(202.52), DecisionMoves(0.97), BoardCoverageDefault(0.72), AdvantageP1(0.41), Balance(0.83), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(29.76), DecisionFactorAverage(30.59) Implementation PlayoutsPerSecond(17.6), MovesPerSecond(37375.06) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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