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Concepts for Ruleset Chess (Siberia) (Ludii 2) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Chess (Siberia) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, EliminatePiecesEnd, EliminatePiecesWin, Draw Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(86%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(6%), SlideDecisionToEmptyFrequency(6%), LeapDecisionFrequency(4%), LeapDecisionToEmptyFrequency(4%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(1%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End DrawFrequency(87%) Behaviour PieceNumberAverage(7.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2223.3), DurationTurnsStdDev(718.5), DurationTurnsNotTimeouts(371.54), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.93), Completion(0.11), Drawishness(0.89), Timeouts(0.87), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(10.43), DecisionFactorAverage(10.45) Implementation PlayoutsPerSecond(30.84), MovesPerSecond(72985.11) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(91) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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