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Concepts for Game Fill A Pix Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Solitaire, Puzzle, DeductionPuzzle Meta Start Play Directions, AbsoluteDirections, AdjacentDirection End End, SolvedEnd Behaviour Implementation CopyContext Visual Math Container Shape, SquareShape, RegularShape, PolygonShape, Hints, PlayableSites, Cell, Tiling, SquareTiling Component
Numerical Properties NumPlayers(1) Start Play NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(32.68), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(1), Completion(0), Timeouts(1), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(134.2), DecisionFactorAverage(134.2) Implementation PlayoutsPerSecond(0.06), MovesPerSecond(317.69) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(0), NumComponentsTypePerPlayer(0), NumDice(0)
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