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Concepts for Game Bam Blang Beh Khla Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Bam Blang Beh Khla

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(3.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2485.81), DurationTurnsStdDev(141.19), DurationTurnsNotTimeouts(1081), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.01), Drawishness(0.99), Timeouts(0.99), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(2.21), DecisionFactorAverage(2.22)
Implementation
PlayoutsPerSecond(6984.12), MovesPerSecond(872845.75)
Container
NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(4), NumCorners(2), NumDirections(2.4), NumOrthogonalDirections(2.4), NumDiagonalDirections(0), NumAdjacentDirections(2.4), NumOffDiagonalDirections(0), NumOuterSites(9), NumInnerSites(1), NumLayers(1), NumEdges(12), NumCells(2), NumVertices(10), NumPerimeterSites(9), NumTopSites(1), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(1), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(10)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council