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Concepts for Game Bam Blang Beh Khla
Bam Blang Beh Khla Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(4), NumCorners(2), NumDirections(2.4), NumOrthogonalDirections(2.4), NumAdjacentDirections(2.4), NumOuterSites(9), NumInnerSites(1), NumLayers(1), NumEdges(12), NumCells(2), NumVertices(10), NumPerimeterSites(9), NumTopSites(1), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(1), NumConcaveCorners(1), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(10), NumColumns(3), NumContainers(1), NumPlayableSites(10), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(97%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(97%), HopDecision, HopDecisionFrequency(3%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(3%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(3%), Capture, HopCapture, HopCaptureFrequency(3%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(1%) End End, NoMovesEnd Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.03), MoveDistanceMaxIncrease(0.99), MoveDistanceMaxDecrease(-0.99), MoveDistanceMedian(1), MoveDistanceMaximum(1.99), MoveDistanceMinimum(0), MoveDistanceVariance(0.03), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(2.88), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.99), PieceNumberMedian(2.78), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.59), PieceNumberChangeAverage(-0.03), PieceNumberChangeSign(-0.03), PieceNumberChangeLineBestFit(-0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(127.85), DurationMoves(124.88), DurationTurns(124.88), DecisionMoves(0.92), GameTreeComplexity(55.9), StateTreeComplexity(4.77), BoardCoverageDefault(1), BoardCoverageFull(0.42), BoardCoverageUsed(1), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.11), Variance(0.01), DecisivenessMoves(0.01), DecisivenessThreshold(0.01), LeadChange(0.02), Stability(0.29), DramaAverage(0.02), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0.02), DramaMaximum(0.02), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.93), MoveEvaluationMedian(-0.01), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.45), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.03), StateEvaluationDifferenceMaxIncrease(1.98), StateEvaluationDifferenceMaxDecrease(-1.51), StateEvaluationDifferenceMedian(1.04), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.58), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.01), StateEvaluationDifferenceChangeLineBestFit(-0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.29), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.1), BoardSitesOccupiedMedian(0.28), BoardSitesOccupiedMaximum(0.4), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.03), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.84), BranchingFactorChangeMaxIncrease(3.76), BranchingFactorChangeMaxDecrease(-3.63), BranchingFactorMedian(2.95), BranchingFactorMaximum(5.94), BranchingFactorMinimum(0), BranchingFactorVariance(1.11), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(3.67), DecisionFactorMaxDecrease(-3.56), DecisionFactorMedian(2.98), DecisionFactorMaximum(5.94), DecisionFactorMinimum(0), DecisionFactorVariance(0.89), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(4871.72), MovesPerSecond(608465.5) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
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