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Concepts for Game Sig (Tidikelt) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Sig (Tidikelt)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, Symbols Math Arithmetic, Operations, Minimum, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(90%), FromToDecisionEmptyFrequency(88%), FromToDecisionEnemyFrequency(10%), RemoveEffectFrequency(2%), RollFrequency(100%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End EliminatePiecesEndFrequency(90%), EliminatePiecesWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(9.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1221.11), DurationTurnsStdDev(621.73), DurationTurnsNotTimeouts(1079.01), DecisionMoves(0.73), BoardCoverageDefault(1), AdvantageP1(0.42), Balance(0.84), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(3.16), DecisionFactorAverage(3.87) Implementation PlayoutsPerSecond(58.89), MovesPerSecond(104622.62) Container NumPlayableSitesOnBoard(37), NumColumns(3), NumRows(13), NumCorners(4), NumDirections(5.51), NumOrthogonalDirections(3.14), NumDiagonalDirections(2.38), NumAdjacentDirections(3.14), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(10), NumLayers(1), NumEdges(58), NumCells(22), NumVertices(37), NumPerimeterSites(27), NumTopSites(3), NumBottomSites(1), NumRightSites(12), NumLeftSites(12), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(41) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Six Stick Dice
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, Symbols Math Arithmetic, Operations, Minimum, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(14%), FromToDecisionWithinBoardFrequency(86%), FromToDecisionEmptyFrequency(85%), FromToDecisionEnemyFrequency(13%), RemoveEffectFrequency(1%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(52%), EliminatePiecesWinFrequency(52%), DrawFrequency(48%) Behaviour PieceNumberAverage(11.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2075.75), DurationTurnsStdDev(547.91), DurationTurnsNotTimeouts(1684.13), DecisionMoves(0.73), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.94), Completion(0.52), Drawishness(0.48), Timeouts(0.48), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(3.19), DecisionFactorAverage(3.93) Implementation PlayoutsPerSecond(34.8), MovesPerSecond(85736.37) Container NumPlayableSitesOnBoard(37), NumColumns(3), NumRows(13), NumCorners(4), NumDirections(5.51), NumOrthogonalDirections(3.14), NumDiagonalDirections(2.38), NumAdjacentDirections(3.14), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(10), NumLayers(1), NumEdges(58), NumCells(22), NumVertices(37), NumPerimeterSites(27), NumTopSites(3), NumBottomSites(1), NumRightSites(12), NumLeftSites(12), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(43) Component NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6)
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