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											Concepts for Game Sig (Tidikelt) Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Sig (Tidikelt)
  Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, Symbols Math Arithmetic, Operations, Minimum, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
  Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(11%), FromToDecisionWithinBoardFrequency(89%), FromToDecisionEmptyFrequency(87%), FromToDecisionEnemyFrequency(9%), RemoveEffectFrequency(1%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(91%), EliminatePiecesWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(8.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1151.75), DurationTurnsStdDev(696.03), DurationTurnsNotTimeouts(1018.41), DecisionMoves(0.72), BoardCoverageDefault(1), AdvantageP1(0.52), Balance(0.97), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(3.2), DecisionFactorAverage(3.96) Implementation PlayoutsPerSecond(61.29), MovesPerSecond(108507.94) Container NumPlayableSitesOnBoard(37), NumColumns(3), NumRows(13), NumCorners(4), NumDirections(5.51), NumOrthogonalDirections(3.14), NumDiagonalDirections(2.38), NumAdjacentDirections(3.14), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(10), NumLayers(1), NumEdges(58), NumCells(22), NumVertices(37), NumPerimeterSites(27), NumTopSites(3), NumBottomSites(1), NumRightSites(12), NumLeftSites(12), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(41) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
  Six Stick Dice
  Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, Symbols Math Arithmetic, Operations, Minimum, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD2
  Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(23%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(76%), FromToDecisionEnemyFrequency(15%), RemoveEffectFrequency(1%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(76%), EliminatePiecesWinFrequency(76%), DrawFrequency(24%) Behaviour PieceNumberAverage(9.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1501.73), DurationTurnsStdDev(755.31), DurationTurnsNotTimeouts(1186.49), DecisionMoves(0.61), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.98), Completion(0.76), Drawishness(0.24), Timeouts(0.24), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(2.88), DecisionFactorAverage(3.99) Implementation PlayoutsPerSecond(34.73), MovesPerSecond(85565.8) Container NumPlayableSitesOnBoard(37), NumColumns(3), NumRows(13), NumCorners(4), NumDirections(5.51), NumOrthogonalDirections(3.14), NumDiagonalDirections(2.38), NumAdjacentDirections(3.14), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(10), NumLayers(1), NumEdges(58), NumCells(22), NumVertices(37), NumPerimeterSites(27), NumTopSites(3), NumBottomSites(1), NumRightSites(12), NumLeftSites(12), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(43) Component NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6)
                                                                                                                                                  
  
          
           
 
 
	  
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