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Concepts for Game Qi Guo Xiangxi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Qi Guo Xiangxi
Boolean Properties Discrete, Alternating, Multiplayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionFriendToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, AddEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoTargetPiece, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, Scoring, PieceCount End End, CaptureEnd, EliminatePiecesEnd, ScoringEnd, ScoringWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, ChessComponent, KingComponent, KnightComponent, XiangqiComponent, StrategoComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(7) Start NumStartComponents(120), NumStartComponentsBoardPerPlayer(17.14), NumStartComponentsPerPlayer(17.14), NumStartComponentsBoard(120) Play StepDecisionFrequency(13%), StepDecisionToEmptyFrequency(12%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(69%), SlideDecisionToEmptyFrequency(67%), SlideDecisionToEnemyFrequency(3%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(1%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(11%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(90.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(514), DurationTurnsStdDev(240.6), DurationTurnsNotTimeouts(514), DecisionMoves(1), BoardCoverageDefault(0.82), AdvantageP1(0.49), Balance(0.91), Completion(0.84), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(80.42), DecisionFactorAverage(80.42) Implementation PlayoutsPerSecond(8.86), MovesPerSecond(7187.37) Container NumPlayableSitesOnBoard(685), NumColumns(19), NumRows(19), NumCorners(4), NumDirections(7.38), NumOrthogonalDirections(3.79), NumDiagonalDirections(3.59), NumAdjacentDirections(3.79), NumOffDiagonalDirections(0), NumOuterSites(72), NumInnerSites(289), NumLayers(1), NumEdges(684), NumCells(324), NumVertices(361), NumPerimeterSites(72), NumTopSites(19), NumBottomSites(19), NumRightSites(19), NumLeftSites(19), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(8), NumPlayableSites(692) Component NumComponentsType(71), NumComponentsTypePerPlayer(10), NumDice(0)
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