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Concepts for Game Trike Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, OpeningContract, SwapOption Start Play Moves, MovesDecision, NoSiteMoves, SwapPlayersDecision, SingleSiteMoves, AddDecision, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, Phase, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, Variable, SetVar, Then Visual ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Set, Intersection, Algorithmics, ConditionalStatement Container Shape, RegularShape, PolygonShape, TriangleShape, PlayableSites, Cell, Tiling, HexTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(2) End ScoringEndFrequency(100%), ScoringWinFrequency(100%), NoMovesEndFrequency(100%) Behaviour PieceNumberAverage(31.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(63.88), DurationTurnsStdDev(8.89), DurationTurnsNotTimeouts(63.88), DecisionMoves(0.93), BoardCoverageDefault(0.7), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(10.96), DecisionFactorAverage(11.68) Implementation PlayoutsPerSecond(5953.22), MovesPerSecond(230163.49) Container NumPlayableSitesOnBoard(91), NumColumns(13), NumRows(13), NumCorners(3), NumDirections(9.49), NumOrthogonalDirections(5.14), NumDiagonalDirections(4.35), NumAdjacentDirections(5.14), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(55), NumLayers(1), NumEdges(312), NumCells(91), NumVertices(222), NumPerimeterSites(36), NumTopSites(1), NumBottomSites(13), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(3), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(91) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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