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Concepts for Game Janggi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Standard
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, Draw Behaviour Implementation State, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, JanggiStyle, ComponentStyle, XiangqiComponent, JanggiComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(44%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(24%), SlideDecisionToEmptyFrequency(22%), SlideDecisionToEnemyFrequency(2%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(4%), HopDecisionFriendToEmptyFrequency(8%), HopDecisionEnemyToEnemyFrequency(1%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(16%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(92%), CheckmateWinFrequency(92%), DrawFrequency(8%) Behaviour PieceNumberAverage(27.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(126.64), DurationTurnsStdDev(90.74), DurationTurnsNotTimeouts(126.64), DecisionMoves(1), BoardCoverageDefault(0.83), AdvantageP1(0.5), Balance(1), Completion(0.92), Drawishness(0.08), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(37.01), DecisionFactorAverage(37.06) Implementation PlayoutsPerSecond(83.22), MovesPerSecond(14013.04) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)
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