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Concepts for Game Janggi Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Standard

Boolean
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, Draw
Behaviour
Implementation
Implementation, State, Variable, SetVar, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, BoardStyle, GraphStyle, JanggiStyle, ComponentStyle, XiangqiComponent, JanggiComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling
Component
Component, Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(48%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(20%), SlideDecisionToEnemyFrequency(2%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmptyFrequency(3%), HopDecisionFriendToEmptyFrequency(7%), HopDecisionEnemyToEnemyFrequency(1%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(16%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
CheckmateFrequency(5%), CheckmateWinFrequency(5%), DrawFrequency(95%)
Behaviour
PieceNumberAverage(27.3), DurationTurns(136.59), DurationTurnsStdDev(103.14), DurationTurnsNotTimeouts(136.59), DecisionMoves(1), BoardCoverageDefault(0.78), AdvantageP1(0.49), Balance(0.99), Completion(0.05), Drawishness(0.95), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(34.76), DecisionFactorAverage(34.87)
Implementation
PlayoutsPerSecond(84.15), MovesPerSecond(14188.64)
Container
NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90)
Component
NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council