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Concepts for Game Janggi Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Standard
Boolean Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, TwoPlayer Equipment Equipment Meta Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, Draw Behaviour Implementation Implementation, State, Variable, SetVar, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, JanggiStyle, ComponentStyle, XiangqiComponent, JanggiComponent Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Component, Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(48%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(20%), SlideDecisionToEnemyFrequency(2%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmptyFrequency(3%), HopDecisionFriendToEmptyFrequency(7%), HopDecisionEnemyToEnemyFrequency(1%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(16%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(5%), CheckmateWinFrequency(5%), DrawFrequency(95%) Behaviour PieceNumberAverage(27.3), DurationTurns(136.59), DurationTurnsStdDev(103.14), DurationTurnsNotTimeouts(136.59), DecisionMoves(1), BoardCoverageDefault(0.78), AdvantageP1(0.49), Balance(0.99), Completion(0.05), Drawishness(0.95), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(34.76), DecisionFactorAverage(34.87) Implementation PlayoutsPerSecond(84.15), MovesPerSecond(14188.64) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)
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