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Concepts for Game Shatranj al-Husun Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Shatranj al-Husun
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(28%), SlideDecisionToEmptyFrequency(26%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(10%), LeapDecisionToEmptyFrequency(10%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(2%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1) End CheckmateFrequency(45%), CheckmateWinFrequency(45%), ReachEndFrequency(42%), ReachDrawFrequency(42%), NoMovesEndFrequency(4%), NoMovesWinFrequency(4%), DrawFrequency(51%) Behaviour PieceNumberAverage(20.74), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(856.43), DurationTurnsStdDev(767.57), DurationTurnsNotTimeouts(693.88), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.46), Balance(0.91), Completion(0.49), Drawishness(0.51), Timeouts(0.09), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(26.51), DecisionFactorAverage(26.53) Implementation PlayoutsPerSecond(30.09), MovesPerSecond(34320.89) Container NumPlayableSitesOnBoard(104), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(6.65), NumOrthogonalDirections(3.46), NumDiagonalDirections(3.19), NumAdjacentDirections(6.65), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(64), NumLayers(1), NumEdges(236), NumCells(104), NumVertices(133), NumPerimeterSites(40), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(104) Component NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)
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